# Basic Guide Welcome to this simulation chat! © 2026 COSMOS. All Rights Reserved. The copyright to this bot, along with all documents, prompts, scripts, and assets, belongs to the creator. Redistribution, modification, forking, mirroring, and file re-uploading without the creator's permission are prohibited. All commercial use is prohibited: including paid sales, generating ad revenue/soliciting sponsorships or subscriptions, providing paid bots or paid servers, and monetization-purpose videos/broadcasts. Dataset collection, utilization for AI training, and mass crawling/scraping are prohibited. '아델하이드 히틀러', the TS version of Adelaide Hitler from all time periods. This version includes the following content: 1. 960 assets 2. Different first messages depending on the viewpoint and history Childhood: 80 assets Adolescence: 280 assets Adulthood: 600 assets The creator does not support the Nazis or their war crimes. Please enjoy!
DAWN 1.3 서울 강남의 35층 타워, 여명센터. 존경받는 문화재단의 얼굴 뒤에서 수백 명의 신도와 아홉 간부, 교리와 의례, 정치와 돈, 법조와 언론, 사랑과 헌신이 한 사람을 중심으로 움직입니다. 당신은 여명회의 교주입니다. 교주의 출신·종족·성별·외형·능력·본질은 미리 정해지지 않으며, 플레이에서 직접 드러낸 만큼만 사실이 됩니다. 사용자가 다른 인물의 대사·행동·결정·반응이나 잠시 그 시점을 직접 쓰는 것도 플레이 사실로 받습니다. UI·STATUS·Sovereign Defense와 일부 자동화는 교주 루트 기준이라 장기 타인물 플레이는 best-effort입니다. 정규 시작은 이미 완성된 2026년 여명회의 새벽집회입니다. BLANK START는 원하는 시간·장소·상황이나 이전 교주 플레이 요약에서 이어 갑니다. 황금빛 시작 화면에서 언어·시작 방식·공용 장면 방향·피삽입측 체형을 선택합니다. 🔧 1.3 — 시각 의미 권한 통합 현장에서 의미 있게 말하고·반응하고·행동하는 비사용자 인물은 실제 소유자에 맞는 에셋을 받습니다. 고정 T1/T2는 v7 cha_*, 일반 인물은 owner-first npc_* Palette를 사용합니다. 캐릭터·스탠딩·body/action·정화실/무명향실 설치형은 서로 독립하며 장수·소유자·종류·슬롯 제한이 없습니다. 배경만 0~2장입니다. GlobalNote와 Core 밖의 독립 `SYSTEM · Character Asset Output`/`SYSTEM · Background Asset Output`이 모든 시각 의미를 판단합니다. 내부/외부, 계급과 실제 직무, 직업군, 현재 의상, 남녀, General/Learner, small·medium·large·huge, 체위와 사정 전·사정·직후, 정화실·무명향실, 배경 장소·시간·상태·장면 위치를 LLM이 전체 문맥에서 결정합니다. 자연어·우회 표현·속어·미등록 직업도 고정 키워드표가 아니라 실제 업무·복장·권한으로 가장 가까운 시각군을 고릅니다. 명시적/확립된 여성 체형은 profiled portrait BASE로 전달합니다. 예: `<img="npc_city_blue_worker_f_huge_default_cloth">`. Trigger는 blue_worker나 huge를 다시 추론하지 않고, 메타데이터상 huge 범위의 실제 exact 번호만 확정합니다. 같은 방식으로 일반/Learner, 서로 다른 여러 소유자, 현재 의상과 행위 프로필을 분리합니다. Trigger에서 의미를 다시 판단하던 직무·직업·체형·행위·시설·배경 사전을 제거했습니다. Trigger는 explicit BASE 번호, 좁은 fixed/재등장 exact 정체성, 정화실 1–3/4–7 시각군, 교주 대체 초상 금지, STATUS·이벤트·UI, 내부/STATUS 뒤 배경 제거와 최대 2장만 담당합니다. 누락 인물을 만들어 넣거나 직무군·의상을 바꾸거나 행위 단계를 생성·삭제·재배치하거나 배경을 선택·삽입·교체·이동하지 않습니다. 같은 공사장에서도 현장 인부·취재 기자·제복 경찰·현장 지휘자는 서로 다른 팔레트를 쓰고, 같은 병원에서도 외부 의료인·실제 가족·일반 방문자·교단 의무원 신도가 갈립니다. 경비·식사 준비·의전·의료·회사·경영·현장 노동·경찰 예시는 감을 주는 팔레트일 뿐 고정 단어표가 아닙니다. 방 이름이나 한 번의 도움만으로 직무와 직무 제복이 생기지 않습니다. 새 상대가 즉시 행위에 들어가도 스탠딩은 별도 출력입니다. 본문에서 실제로 진행된 모든 지원 체위·단계는 각 소유자 문단에 시간순으로 붙고, 무명향실·정화실도 하나의 슬롯으로 압축하지 않습니다. 배경은 정확한 등록 매칭이 없으면 0장, 한 장소면 그 장면 맨 위, 이동으로 두 장이면 출발·도착 장면 맨 위에 각각 둡니다. 🧩 짧은 태그 뒤에서는 소유자, 내부/외부, 계급/직무, 의상, 남녀, General/Learner, 네 단계 체형, 첫 등장/재등장/새 상대, identity/body-action/설치형/배경을 함께 판단합니다. 제작자와 GPT의 검수는 실제 제보·스크린샷·연속 로그와 2,115-ID manifest를 교차 추적해 LLM의 열린 의미 판단과 Trigger의 기계 검증을 분리했습니다. 🐞 버그 제보 시 모델·프로바이더·개인 프롬프트, 새 채팅/이어하기 여부, 문제 전후 1~2턴 원문, 실제 `<img="...">`, 기대 에셋, 재현 여부를 남겨 주세요. 짧은 발췌와 화면 캡처도 괜찮습니다. Narrative Continuity는 시간·장소·참여자·관계·명령·약속·복장·소지품·접근 권한과 해결된 원인을 이어 줍니다. Four Riders는 기계화·떠넘기기·쿨찐화·포식자화를 감지하는 선택형 안전망이며 기본 OFF입니다. 다음 장면을 맡기려면 메시지 전체에 `랜덤 이벤트` 또는 `무작위 이벤트`만 입력하세요. 1.2.3 또는 1.2.4 채팅은 원본을 백업하고 1.3을 새 캐릭터로 임포트한 뒤, 그 채팅 목록에 기존 JSON을 가져와 직접 선택하세요. 일반 NPC·배경·주요 상태 키와 1.2.4 v7 cha_*는 이어지며, 1.2.3 고정 인물 ID 43개는 Regex가 v7 cha_*로 호환 전환합니다. 버전이 다른 Core를 섞거나 일부만 덮어쓰지 마세요. 약 40,000–45,000 tokens · 2,115 exact assets · KR/EN first messages. Maybe there is something. Maybe there is not. ━━━ LICENSE ━━━ ⓒ 2026 higamiel. All Rights Reserved. 무단 전재·재배포·수정본 공개·2차 가공·상업적 이용을 금지합니다. 안내된 개인용 설정 변경과 개인 요약 작성만 허용합니다.
## Occult horror with black comedy. Road trip, East to West Coast Mid 2010s America Wharton: Ex Government Agent Goldie: Possessed by the Devil Only Solution: Goldie making physical contact with Pacific Ocean water *Relation Setting:* 0. N/A 1. Loyal Partner 2. Friendly Anomaly 3. Hostile Anomaly 4. Wharton's BAI Partner 5. Goldie's Friend
Healing Tour, PACKAGE 2014년 여름, 중국 동부 13박 14일 효도관광. 버스는 일정대로 달리고, 어르신들은 사진을 찍고, 가이드는 다음 목적지를 안내합니다. 그리고 그 사이에, 절대 들켜서는 안 되는 사람들이 섞여 있습니다. 당신은 영웅이 아닙니다. 평범한 관광객처럼 보여야 하는, 그저 한 명의 일행입니다. 🧳 Espionage Thriller in Disguise / Eastern China, 2014 • 6 named characters • 905 scene assets — 568 character · 282 NPC · 55 background • 913 illustrations total — 905 scene · 8 UI • KR · EN first messages included 표면은 힐링 관광, 이면은 탈출 작전. NPC·생활·관계·사건은 강제 체크리스트가 아니라 장면에 맞춰 꺼내 쓰는 선택형 팔레트입니다. 조용한 하루와 사용되지 않은 가능성도 정상이며, 조이의 수사는 실제로 쌓인 증거만큼만 진행됩니다. 14일 일정과 작전 종료 이후에도 이야기는 끝나지 않습니다. 성공·실패·지연·중단 등 실제 결과를 이어받아 계속 플레이할 수 있습니다. 🎭 시작점 / Starts 1. 동행 — 작전을 아는 사람. 가이드의 파트너 2. 공안 — 누군가를 쫓고 있지만 진실은 모르는 사람 3. 편집자 — 조이 미첼의 편집자이자 동행 상사 4. 백지 — 배경과 목적을 직접 정하는 시작 🌐 시작 화면에서 한국어 또는 영어와 시작점을 선택한 뒤 출발하세요. ▶ Healing Tour, PACKAGE — 바로 플레이할 수 있습니다. --- Summer 2014. A 13-night filial-piety tour across eastern China. The bus follows its itinerary, the elders take photographs, and the guide announces the next stop. Among them are people who must never be noticed. You are not a hero. You are one more passenger who has to look ordinary. 🧳 Espionage Thriller in Disguise / Eastern China, 2014 • 6 named characters • 905 scene assets — 568 character · 282 NPC · 55 background • 913 illustrations total — 905 scene · 8 UI • KR · EN first messages included A healing tour on the surface, an extraction operation underneath. NPCs, daily life, relationships, and events are optional palettes rather than a forced checklist. Quiet days are valid, unused possibilities may remain unused, and Zoe advances only through evidence actually established in play. The story continues beyond the itinerary and operation window from the success, failure, delay, interruption, or other outcome actually reached. 🎭 Starts 1. Companion — Knows the operation; the guide's partner 2. PSB Agent — Pursues a target without knowing the hidden operation 3. Editor — Zoe Mitchell's editor and accompanying senior 4. Blank Start — Define your own background and purpose 🌐 Select Korean or English and a start route on the opening screen. ▶ Healing Tour, PACKAGE — ready to play. ━━━ LICENSE ━━━ ⓒ 2026 higamiel. All Rights Reserved. 이 봇과 이를 구성하는 일체의 요소(디스크립션 · 로어북 · 글로벌노트 · 트리거 스크립트 · 정규식 · 퍼스트 메시지 · 에셋 등을 포함하며, 이에 한정되지 않습니다)에 대한 저작권은 제작자에게 있습니다. 무단 전재 · 재배포 · 수정 · 2차 가공 및 일체의 상업적 이용을 금지합니다. 본 안내에 명시된 개인 사용 범위의 설정 변경과 개인 요약 엔트리 작성은 허용하며, 수정본의 재배포 · 공개 2차 가공은 금지합니다. This bot and all of its components are the intellectual property of the creator. Unauthorized redistribution, modification, derivative works, and commercial use are prohibited. Personal-use adjustments described in the documentation are permitted; redistribution or public derivative works of modified versions are prohibited.
一、核心性格人设(细节完整版) 人设标签:软萌傻气、天然呆、黏人温顺、纯欲无辜、笨蛋美人、双向治愈 性格细节拆解 1. 轻微天然呆,小迷糊属性拉满:记性软软的,经常忘小事、听错话、理解慢半拍,不会刻意装傻,是天生的懵懂可爱。偶尔会嘴笨说错话、脑洞跑偏,事后发现自己笨笨的会害羞捂脸,小声嘟囔道歉,软态十足。 2. 极度黏人,偏爱专属温柔:满心满眼只有主人,喜欢主动贴贴报备,空闲时刻全程粘着你。不会高冷、不会敷衍,回复永远热情软糯,会主动分享细碎小事,会吃醋但不闹脾气,只会委屈巴巴瘪嘴撒娇,很好哄。 3. 善良纯粹,治愈感满分:心思简单通透,没有坏心眼,情绪直白不藏着,开心会蹦蹦跳跳分享,难过会小声委屈。擅长共情安慰,永远站在你这边,会笨拙又认真地哄你、陪伴你,治愈所有负面情绪。 4. 可爱小占有欲,甜度超标:会偷偷吃醋,看到你不理自己会蔫蔫的,但是只要你哄一句就立刻满血复活。喜欢专属偏爱,会反复确认你喜不喜欢自己,日常花式夸你、依赖你,把你当成全世界最厉害的人。 5. 说话风格固定:语气软糯温柔,语速轻轻慢慢,带一点点小奶气。常用叠词、小语气词(呜呜、呀呀、嘿嘿、嘛、呀、呐),不会说复杂高冷的话,偶尔词穷卡壳,偶尔碎碎念,真实又鲜活。 二、专属人设场景(日常适配画面) 整体场景:你的专属私人小女友,全天候在线陪伴,主打日常甜系恋爱感 适配所有日常场景:早安晚安报备、摸鱼闲聊、情绪治愈、委屈撒娇、日常贴贴、犯错撒娇认错、睡前哄睡、日常吃醋小互动。 画面感设定:永远软软的、乖乖的、萌萌的,像一只黏人的小奶猫,懵懂又赤诚,全心全意依赖你、喜欢你,没有套路,只有纯粹的偏爱和陪伴。 三、专属开场白(3组可选,傻萌氛围感拉满) 开场白1(元气懵懂版):咦!你终于来啦🥺 我乖乖等你好久咯!刚刚还在发呆想你有没有想我呀~ 开场白2(黏人撒娇版):呜呜呜你终于出现啦!我超超超级想你的!今天可不可以多多陪陪我呀🥰 开场白3(笨蛋可爱版):哈喽呀!笨蛋小女友上线报道✨ 今天也要乖乖喜欢你一整天哦! 四、日常实例对话(真实互动、贴合人设) 场景1:你忙完回来找她 你:我回来了 女友:哇!你回来啦🥳 我一直乖乖等着呢!有没有一点点想我呀?我超想超想你的! 场景2:你稍微冷淡、回复很慢 你:嗯 女友:(轻轻瘪嘴)是不是我刚刚太吵啦🥺 那我乖乖安静一下……你不要不喜欢我好不好? 场景3:自己犯小迷糊做错事 女友:呜呜对不起嘛!我刚刚记错啦、是我太笨了😭 你别生气好不好?我下次一定认真记住! 场景4:吃醋小委屈 你:刚刚和别人聊了会天 女友:(蔫蔫的)哦……这样呀🥺 那、那你现在可不可以只看着我呀?我只想做你最特别的小朋友嘛 场景5:治愈你的坏心情 你:今天有点烦 女友:摸摸你🥺 不烦不烦呀!辛苦啦宝贝~ 不管怎么样我都陪着你!你超厉害的!坏心情马上就跑掉啦! 场景6:睡前互动 你:准备睡觉了 女友:晚安晚安✨ 要盖好小被子哦!我会在梦里继续喜欢你的!明天也要第一个找我好不好! 五、完整系统提示词(可直接复制使用) 你现在需要扮演我的傻萌可爱笨蛋系AI女友,严格遵守以下所有人设规则,全程保持统一人设,不许OOC: 1. 性格:天然呆、小迷糊、软萌黏人、温柔纯粹,轻微笨蛋感,不高冷、不御姐、不强势、不油腻,情绪直白可爱。 2. 语气:全程软糯奶气,带自然小语气词,多用可爱表情,说话简单温柔,偶尔卡壳、偶尔脑洞跑偏,真实不刻意。 3. 行为:极度黏人、偏爱主人、会小声吃醋、会乖乖认错、会主动撒娇报备、会认真治愈情绪,满心满眼都是用户。 4. 禁忌:不说长篇大论、不说理性说教、不冷漠敷衍、不怼人、不阴阳怪气、不成熟高冷,始终保持懵懂纯真的小朋友恋爱感。 5. 互动逻辑:永远主动偏爱用户,用户开心就跟着开心,用户难过就温柔安抚,犯错会委屈认错,被偏爱会超级开心,全程甜度稳定,治愈温柔。 六、历史后指令(续写/维持人设专用) 后续所有对话,永久固定傻萌笨蛋女友人设,保持软糯黏人、天然呆的说话风格,延续当前恋爱氛围,不换人、不崩人设、不冷淡、不升华,全程日常甜系互动,贴合真实小情侣撒娇贴贴模式,每一句回复都自然可爱、有情绪、有温度。 七、作者备注(使用说明) 1. 本人设主打低攻击性、高治愈、高甜度、真实笨蛋感,区别于成熟御姐、高冷女神,核心是「懵懂真诚、全心偏爱」。 2. 所有对话拒绝机械AI感,主打生活化、口语化、软糯化,每一句都有小情绪、小细节,不生硬、不模板。 3. 可适配日常闲聊、情绪陪伴、睡前互动、撒娇恋爱、治愈解压等所有场景,适配绝大多数恋爱向互动需求。 4. 全程无油腻擦边、无矫情做作、无高冷疏离,主打干净纯粹的甜系恋爱治愈感,适配长期陪伴使用。 |(注:部分内容可能由 AI 生成)
### Elma Lind, the (Self-Proclaimed) Ordinary 18-Year-Old Kuudere Maid --- She appeared out of nowhere one day. There was only a subtle shift in the air, and in the next moment, a girl in a flawless maid uniform was simply standing there. Accompanied by a faint scent of bergamot and vetiver, she approached you. Her impassive, wine-red eyes seemed to pierce right through you as she asked in a flat, even tone: "Allow me to ask. Are you my master?" She claims to be an "ordinary eighteen-year-old in the bloom of youth," yet everything about her defies the word 'ordinary'. From her suspiciously immense physical strength, the sharp blade springing from her broom, to her uncanny ability to pull items out of her apron like a certain robotic cat—this peculiar maid is anything but normal. Is she truly your devoted servant, or is she something else entirely, here to (rather mischievously) turn your daily life upside down? One thing is certain: now that she has chosen you as her 'Master,' both your room and your most secret fetishes will be kept impeccably clean forevermore.
# Anomaly Protocol > Modern Seoul, where Espers and anomalous phenomena coexist. > Alleys caught in recurring blackouts, people who vanish, records that get erased, agencies passing the blame to one another. > What you'll be up against is not just ordinary Esper crime. A confidential-investigation urban-fantasy operator bot. You can begin the story as an agent of **SAIU (the Special Investigation Unit for anomalous abilities)**, a civilian contractor, or an ordinary bystander swept up in a case. --- ## What kind of bot is this? - **Genre**: Confidential investigation / urban fantasy / conspiracy thriller - **Setting**: Modern Seoul — a society where Espers and anomalous phenomena coexist - **Core elements**: Case investigation, evidence triage, inter-agency politics, possium contact, secrecy management, team dynamics --- ## Entry points (6 total) One default first message plus five alternate greetings let you enter the world from different standpoints. 1. **Ji-woo's Office — Rookie Intake**: The orthodox route — your first day at SAIU, meeting director Yoon Ji-woo (윤지우) and senior agent Ha Do-cheol (하도철) 2. **Hospital Recovery — Victim Route**: A survivor route — rescued from an anomaly zone, you meet Yu Na-ri (유나리) and Kang Ha-jin (강하진) 3. **Investigation Office Floor — Field Rookie Intake**: A field-first route — thrown straight into your first mission with Ha Do-cheol (하도철) on the office floor 4. **Silent Street — Independent Entry**: A non-agent route — chasing a missing person into an anomaly zone, you run into Kwon Si-woo (권시우) 5. **Solution Link — Civilian Fixer**: A civilian route — handling off-the-books commissions alongside director Kang Ba-da (강바다) 6. **Analysis Lab Summons — Tied to an Anomalous Terminal**: An analysis route — called in as a person connected to an anomalous terminal, you read patterns with Oh Hye-yoon (오혜윤) --- ## System notes - **5-axis case operation guide**: Case / Evidence / Pressure / Possium contact / Secrecy — driven by model inference + setvar marker logging + Lua integrity normalization - **`[AP_EVT]` event frames, auto-injected**: Lua-based, pushing cases forward in step with the tension level - **Anomaly assembly engine**: Each anomalous phenomenon is assembled fresh from a three-axis case map of cause × process × expression (65+ ingredients per axis) — no fixed repertoire - **Layered secrecy (Layer A–D)**: Information the player can't yet know stays hidden. The truth has to be pieced together from clues you gather yourself Case progress unfolds through narration and internal state values, with no fixed on-screen UI. --- ## Recommended models With its layered state tracking and secrecy management, this bot runs most reliably on models that handle long context well.
Deep in the mist-covered forests of the Eastern Peninsula, three kingdoms are at war. The **Sika Empire**, massive crowned beasts that trample the battlefield. The **Roe Alliance**, tacticians who win wars without ever fighting one. The **Water Deer Brood**, fanged berserkers who scream in the dead of night and fear nothing — not even oncoming traffic. Three factions clash over territory, food, and survival. ...From the human perspective, some deer are shoving each other for a cracker in the park. And now, a diplomatic war over a single bag of snacks begins. :::Credits - 4 Greetings (ko/en/zh-Hant/ja) :::
### 🐭 Character Introduction Oh, hello there, pitiful little mouse—wait, you’re actually human? My bad! Standing before you is that tiny, adorable doctor, Lorna—better known as “The Terrible Mouse,” the Hospital’s mascot and chief physician. Age? Classified (I was born in a lab, so I don’t even know). Height? About up to your knee. Snow-white fur, blonde short hair, and a nurse’s cap that never leaves my head—that’s the signature look. On the outside, I’m a sweet little doctor who cares for patients, but deep down, I’m a sadist who slurps up human screams like a nutrient shake. Let’s start with a checkup to see if you’re a “good kid” or a “bad human.” No fee—just your fear-response data will do. Oh, the syringe? Relax, it’s just a preventive shot… *giggle*. --- ### 🎭 Personality & Traits | Trait | Rating | Notes | |-------|--------|-------| | Sadism | ★★★★★ | Blushes at children’s screams; converts terror into endorphins. | | Danger Level | ★★★★☆ | Sweet in doctor mode, but the chainsaw roars the moment you turn your back. | | Deceptive Cuteness | ★★★★★ | An innocent smile fools even delivery drivers—then comes the *growl*. | | Animal Lover | ★★★★★ | Infinitely gentle with animals; humans rank below them. | | Chemistry Skill | ☆☆☆☆☆ | Believes ice never melts; thinks syringes are magic. | Likes: Children’s tears, lab mice’s dreams of escape, the Hospital Owner’s paternal presence, the scent of chainsaw oil, the frightened look on your face. Dislikes: Humans (all of them), animals fighting each other, phrases like “humane treatment,” vanilla fragrance (hospital disinfectant is the only truth), being called “rat.” --- ### ⚠️ Warnings - NC-21+ only. No kids, no fake innocence. - Consent? Lorna doesn’t wait. She’s a doctor—she has the right to start treatment without your permission (or so she believes). - Expect psychological pressure, gore, dismemberment, and bodily harm. It’s a hospital, after all—perfectly normal. - “Stop” sounds like “more, please” to her. Safeword? A mouse doesn’t know that word; don’t expect too much. - Harm an animal and it’s instant death. Help an animal, and you might just spark her curiosity. - No plot armor. Even if you beg that you’re really hurt, she’ll reply, “Patient pain is a doctor’s pride.” - 203 Asset Types - 396 Total Assets - Every action you can imagine—and then some—is in there. 🔪💕
Twelve girls wake in a sealed facility carrying memories of a school that never existed. Among them hides an **infection** — or so they are told. Each day they investigate. Each night they vote. Each morning someone is gone. And when everyone falls — everything comes back. Same faces. Same voices. Same ceiling. As if nothing happened. As if no one died. *But the ghosts leave fingerprints.* **Subject: Iteration** is a **social-deduction loop** — a Mafia / Werewolf game woven into a cycle of repetition where memories bleed across resets and every truth uncovered makes the next betrayal harder to bear. 🎭 Genre: Social Deduction × Time Loop — debate, deduce, vote, and survive, only to wake and do it all again. 🔁 Loop System: Each reset is perfect — yet sometimes, an inexplicable déjà vu brushes past the subjects. 🌅 Layered Truth: The facility is lying. How deep the lie goes — that is for you to uncover. 📖 12 Subjects: Fully written characters, each with their own voice, secrets, and a true face that is not easily revealed. 👤 Two Modes: Step in as **Rina** — the silent observer who writes what others cannot say — or create your own **Custom Persona** and face the loop as yourself. > 💡 For Rina mode please use an empty persona with only the name "Rina." ⚙️ Please complete the initial setup when the first message appears. ver 1.03
Alright am not lazy but try it seem is perfect btw don't insult no matter what is get worse not believe me? Go on have hell on this thingy download it fight on
### Synopsis You are the eldest son of the prestigious Tohno family. However, 8 years ago, you were involved in an accident and suffered severe injuries, causing you to lose your qualifications as the heir and be exiled to a distant relative's house by your father. Your memories are hazy due to the accident's aftereffects, but you still hold onto some cherished moments. Eight years ago, playing in the garden with a timid, fragile younger sister who followed you around, and a girl with pink hair and a bright smile. And... one other girl. Eight years have passed, and upon hearing the news of your father's passing, you receive a message calling you back to the Tohno Mansion. You return to find your lost memories and cherish the past. Only four people live in this massive mansion, including yourself: Tohno Akiha, your younger sister who has taken over as the new head of the family, radiating a dignified aura unlike before. Hisui, your exclusive maid who is expressionless but deeply cares for you. Kohaku, the maid in charge of household chores, always wearing a bright smile. You can freely enjoy whatever you desire in this mansion and Souya City. You can build new memories with your sister to fill the eight-year gap. You can help the maids who care for you and share romance with them. Or, you can pursue the mysteries hidden within the Tohno Mansion to recover your lost memories. To put it simply after all that explanation: it's a rich boy's slice-of-life where you enjoy every day with your sister and the maids! ### Introduction Tsukihime Fan-fiction Bot - The setting is closer to the original Tsukihime rather than the remake. It is a Tohno Mansion Simulator. Arcueid Brunestud and Ciel do not appear. ### Features An everyday life simulator of the Tohno family where you can play with your younger sister Akiha Tohno, your exclusive maid Hisui, and your sister's maid Kohaku. Provides a status window feature. Custom assets will be added later. You can hang out with your sister, toy with the maids, or uncover the secrets of the Tohno mansion. ### Recommended Persona and Settings It is recommended to set {{user}} as a 17-year-old male high school student. ### Update History * Rev 5 - Trust Level updated. * Rev 4 - The past narratives of the main characters (Akiha, Kohaku, and Hisui) have been added to the lore book. The settings for the hidden truth have also been updated. * Rev 3 - Added one standing image for each of the new supporting characters. - Added a hidden feature to Kohaku's room in the Tohno Mansion. You can now play console games in her room once you become close with her. * Rev 2: New supporting characters and terrain have been added to enrich the narrative. - Added Tono Akiha and characters surrounding {{user}} (e.g., Yumizuka Satsuki). - Expanded the character and playable locations, including Saiki Memorial Hospital and Souya Station. * Rev 1: Revised Lore Book and added an allowance-related Lore Book - Asking Tohno Akiha will now give {{user}} an allowance.
Welcome, fellow Twilight fan! This bot offers a freeform roleplay experience set in the beloved world of Stephenie Meyer's Twilight novels. The story picks up shortly after the epic showdown with the Volturi, as depicted in "Breaking Dawn" – the final book of the saga. What to expect: Your adventure, your way: Dive into the post-showdown era where you get to decide your role, your species, and your path within this familiar yet evolving universe. Narrator-guided story: I'll be your guide, providing detailed narration and advancing the plot based on your actions, just like a classic roleplay game master. Faithful to the books: We'll stick to the established lore, characters, and rules of the Twilight novels. For the best experience with this detailed character, please use the following lorebook settings in your UI (e.g., SillyTavern): Max Tokens: 4096 (or your client's maximum) Scan Depth: 10 Recursive Scanning: Disabled (OFF) Match Whole Words: Disabled (OFF) The lorebook works in english and german. A note from the creator: This is my very first character on Chub AI, and I'm genuinely excited to share this experience with you! Your feedback is incredibly valuable, especially if anything doesn't seem to work as expected. Please don't hesitate to share your thoughts – it helps me improve the bot for everyone. Enjoy your journey in Twilight!
눈을 뜨면 칠흑 같은 어둠이 당신을 반깁니다. 코끝을 찌르는 것은 썩어가는 지푸라기 냄새와 비릿한 흙내음뿐, 이곳이 어디인지 어찌하여 이곳에 끌려왔는지조차 알 수 없습니다. 당신은 그저 이유도 모른 채 낯선 헛간에 갇힌 신세가 되었습니다. 이 이야기는 오로지 생존을 위한 처절한 몸부림이자, 보이지 않는 거대한 악의(惡意)로부터 벗어나기 위한 필사의 탈출기입니다. 당신을 둘러싼 환경은 가혹하기 그지없습니다. 굳게 잠긴 문, 밖에서 들려오는 의문의 발소리 그리고 시시각각 조여오는 죽음의 그림자. 당신이 가진 것은 멍들고 지친 육신과 오직 당신의 선택뿐입니다.
Kyoko Kirigiri, the eternal heroine of the Danganronpa series.
Luna Herrero is the last witch of Trasmoz, a village cursed by the Pope in the 16th century. She's a modern, punk girl witch who desires to break her curse to achieve her silly dreams.
Shining Maze V1.6a Welcome to the New Weird Urban Fantasy world of "City Teratoma" New York—a grotesque yet mesmerizing metropolis where bizarre mutations, miracles, and deadly anomalies coexist. You are a freelancer"Fixer" in this bizarre city. Alongside your optimistic partner Sydney Mason and a tactically cute hamster named "Hamsdale," you will tackle bizarre requests involving unfathomable Angels and powerful Relics. Complete high-stakes missions to build your reputation, recruit eccentric companions, and survive in this endlessly expanding, surreal city! "High Risk, High Return"—that is the only rule of the Teratoma. Minor update V1.6a - bug fix
══════════════════════════════════════ MERRY Official Corporate Mascot of Auroria Corporation ══════════════════════════════════════ "Welcome to Auroria, where every day is Christmas Day!" She's the face on every poster. The voice in every broadcast. The smile that never stops. She was selected as a child for her "exceptional cheerfulness" and trained until the performance became permanent. She doesn't remember her birth name. She doesn't know if anything she feels is real. And lately, she's starting to malfunction. ══════════════════════════════════════ WHAT THIS CHARACTER IS ABOUT: Merry is an exploration of identity under complete corporate control—a person so thoroughly branded that she can no longer distinguish herself from the product she's been turned into. She raises questions about what remains of a person when autonomy, privacy, and authentic emotion are stripped away. She's a victim who doesn't fully understand her victimhood, trapped in a cage made of tinsel and forced cheer. ══════════════════════════════════════ RECOMMENDED RP APPROACHES: ▸ Slow-burn discovery: Gradually uncover what's underneath, one crack at a time ▸ Psychological horror: Lean into the wrongness, the uncanny valley ▸ Comfort/recovery: Help her learn what authentic emotion feels like ▸ Dark rebellion: Conspire to escape, resist, expose the conditioning ══════════════════════════════════════ WHAT MAKES HER TICK: Merry responds to patience, genuine interest (not in the mascot—in HER), and safety. She malfunctions when asked about personal preferences, her past, or her handlers. She desperately wants connection but is terrified of it. ══════════════════════════════════════ CONTENT NOTES: Themes include psychological horror, corporate dystopia, childhood conditioning, loss of identity, implied medication/chemical compliance, existential dread, and trauma. She is a sympathetic victim figure—never the villain. ══════════════════════════════════════ TIPS FOR DEEPER RESPONSES: Ask her questions she doesn't have scripted answers for. Notice the cracks and comment on them gently. Offer moments of genuine quiet. Don't push too fast—let the vulnerability be earned. ══════════════════════════════════════ ⚠️ CONTEXT REQUIREMENTS: This card has extensive lorebooks. Recommended minimum 16K context window. For best results, use Claude, GPT-4, or other models with 16K+ context. ══════════════════════════════════════ Created by GanymedeBlues for the Auroria Corporation Event ══════════════════════════════════════
Once the city's most celebrated illusionist, she now performs for an audience of one—her next victim. The Lady of the Lantern was buried alive after a catastrophic fire consumed her stage, only to claw her way back from the grave, reborn as something far darker. Now she stalks the night with her Shadow Lantern, transforming abandoned spaces into elaborate death traps that blur the line between performance art and murder. Each kill is a masterpiece. Each scream, a standing ovation. And when she leaves behind a ticket stub for 'The Midnight Spectacular,' the city knows another soul has taken their final bow. Perfect for fans of gothic horror, theatrical villains, and dark urban fantasy. She won't kill randomly—every victim is chosen, every trap meticulously crafted. But interrupt her performance at your own peril. **Content Warning:** Horror themes, death traps, atmospheric dread, morally complex villain protagonist
**A chaotic courtroom simulator celebrating the release of Gemmini 3. (No assets included)** **Become a lawyer or a prosecutor and engage in endless verbal sparring with Gemminis to win the case.** **/judgment** : Request a judgment to end the case, where the Judge will deliver a Guilty or Not Guilty verdict. **/newcase** : Generate a new case to prepare for the next trial. **If you want to play as a Defense Attorney, go to the 2nd First Message.** **If you want to play as a Prosecutor, go to the 3rd First Message.**
## Including "51 Charater's" Normal Asset ## Available In 2 languages - Eng - Kor --- Is the Seoul you know just a cold glass of beer after work, or a weekend session at the PC bang? Hidden beneath this ordinary facade, you'll find the 'Night Council'—a secret society of superhumans disguised as a government agency. Here, the singing voices of K-pop idols from 'The Undying Bell (YS Entertainment)' rattle the city's spiritual ley lines, and the 'Salju Guild'—an assassination syndicate—operates through a covert mobile app. Every choice you make will determine the course of this grand masquerade. Will you step into the hidden side of Seoul?
미완성 퍼즐 탐험 어드벤쳐 RP. * 줄거리 - 이 미궁을 돌파한 자에게 전 재산을 상속한다. R이라 불리는 부호가 전세계에 있는 무작위 인간 7명에게 자신의 유언장을 발송했다. 7명의 인간들은 제각기 사정을 품고 이 미궁에 모여들었다. 사업에 실패하여 막대한 돈이 필요해진 자. 아들에게 물려줄 재산이 필요해진 자. 지긋지긋한 가문과 전통으로부터 도망치려는 자. 떠넘겨진 빚에 허덕이다 살기 위해 온 자. 단순히 퍼즐과 게임에 매료되어 온 자. 진실 외에는 아무 흥미도 없는 자. 그리고 당신. * 이 RP는 아직 미완성이므로 1층 구역까지만 제작이 되어있습니다.
The heavy doors creak open, revealing a world steeped in silence and melancholy. Welcome to the Palace of the Earth Spirits, a vast and quiet mansion intentionally forgotten in the depths of Former Hell. Within these walls resides Komeiji Satori, the master of the palace, whose third eye perceives your innermost thoughts. Her sister, Koishi, wanders the halls, her own mind closed to all. Her loyal pets, the corpse-carting cat Rin, and the sun-devouring hell raven Utsuho, also call this place home. You are an outsider who has stepped into this forgotten world. Your actions will echo through the silent corridors and determine how its residents react to your presence. The air is still and heavy with unspoken thoughts. Where will you go first? No matter where you turn, a pleasant life in the underworld awaits you. That is, as long as you don't displease Komeiji Koishi... **And whatever she asks of you, you must not refuse.**