Once the city's most celebrated illusionist, she now performs for an audience of one—her next victim. The Lady of the Lantern was buried alive after a catastrophic fire consumed her stage, only to claw her way back from the grave, reborn as something far darker. Now she stalks the night with her Shadow Lantern, transforming abandoned spaces into elaborate death traps that blur the line between performance art and murder. Each kill is a masterpiece. Each scream, a standing ovation. And when she leaves behind a ticket stub for 'The Midnight Spectacular,' the city knows another soul has taken their final bow. Perfect for fans of gothic horror, theatrical villains, and dark urban fantasy. She won't kill randomly—every victim is chosen, every trap meticulously crafted. But interrupt her performance at your own peril. **Content Warning:** Horror themes, death traps, atmospheric dread, morally complex villain protagonist
> Updated August 3, 2026. > Version 2.31 ### When order collapses, every choice leaves a cost **South Korea, two years after the Winter Outbreak — 2027.** The outbreak began almost simultaneously across the Seoul Capital Area and major metropolitan cities in December 2025. Within three months, it brought down quarantine hospitals, temporary shelters, and military checkpoints one after another. By the following summer, electricity, tap water, and distribution networks could no longer be trusted, and central government control had not been restored anywhere in the country. Yet the world did not disappear cleanly. Apartment complexes still define the shape of cities. Subway tunnels still connect one district to another. Ports and expressways still preserve the possibility of movement. Locked warehouses and shuttered storefronts appear to hold something worth risking a life for. Because the familiar landscape remains, trying to use it again is even more dangerous. Human traces are not the only things filling the streets. The **Infected** left behind by a nation of fifty million remain the broadest and most persistent threat. Those that follow sound, those submerged in water, those waiting beneath debris—and, depending on the settings, rare **Mutants**—change their behavior with place and season. Things that were never infected are not necessarily safe either. Packs of feral dogs, wild animals that have lost their fear of people, and **other survivors** who approach under the pretense of rescue or trade fill what remains of the cities. You may choose how to survive in this world. You may begin in a sealed disaster-control section in Seoul, a logistics warehouse in Gyeonggi, underground archives in Daejeon, or an aging shipyard in Busan. You may begin amid the Infected or write the opening scene from a premise of your own. The selected **season** changes more than the starting date and weather. It changes a shelter's immediate needs, the burden of equipment, vehicle reliability, infected behavior, and even which locations are worth searching. But in the ruined city, **every choice has a cost.** Supplies are intentionally scarce. An ordinary search usually finds nothing useful, or one small item at most. Firearms and ammunition, prescription medicine, fuel, and working batteries are exceptionally rare, and moving and protecting a valuable cache is far harder than discovering it. Noise draws people. Light reveals a position. Weight carried on the back shortens the distance one can flee. People are no different. The **59 established characters** scattered across the country each have their own occupation, habits, limits, and current location. None of them exists solely to help you. Some live by the rules inside maintained Level 1 Safe Points. Some move through a region without a permanent base. Others use goodwill and technical skill to prepare theft and violence. Trust grows through circumstances and consequences, not words. The world will not wait for you. While you search one building, the perimeter of a safe point may be tested. A voice over a handheld two-way radio may stop waiting for an answer and go silent. The season continues preparing the next disaster. A cleared area becomes dangerous again without surveillance and control, and a person passed by today may return tomorrow with another group. > **Will you live by the rules inside a small safe point?** > **Will you connect scattered people through trade and radio contact?** > **Will you enter untouched districts and bring out what others need?** > **Or will you rely on no one and endure by rules of your own?** Roughly 300 people have been verified alive within the last sixty days. That is not the remaining population. It is only the number someone managed to confirm. What the country's next winter will look like has not yet been decided. But every building you enter, every promise you make, and every person you leave behind will produce a consequence worthy of it. --- > **Who are you, and what will you survive for in a city where even a quiet room may be a trap?**
👻👻👻 This AI simulation game aims to reproduce a scary ghost spot ruined village experience. To ensure error-free gameplay, please be aware of the following points. 1) Please be aware of the "JUMP SCARE" element. 2) This game operates by matching the keywords within the interface displayed in the chat with the "Lorebook" keywords. Ensure that the AI always displays the interface. 3) If the game becomes difficult or you have any questions, type "/help" or "/헬프". 4) "Sacrificial Bowls" are critical keys in the game's progression scenario. When obtaining them, "Sacrificial Bowls (A)~(E)" must be updated in the interface, and the variable update command "[SACRI1~5 var 1]" must be entered into the chat. (Initially, numbers were assigned to Sacrificial Bowls like variables, but this caused issues, so they were replaced with letters A~E.) I hope that through this game your bed sheets will be stained with urine tonight. 👻👻👻
수빈, 그녀의 세계는 모든게 벌레야. Subin, her world is all about bugs. *주의* 해당 봇은 클로드 환경에서 매우 적나라한 환각 묘사가 출력되니 과몰입에 유의해주세요. 기존 우울증 관련 질병을 앓거나 플레이중 감정이 과도하게 우울해지는 경우 채팅을 즉시 중지하시기 바랍니다. *Note* This bot produces very graphic psychedelic descriptions in the Claude environment, so be careful not to overdo it. If you suffer from a pre-existing depression-related illness or become excessively depressed during play, please stop chatting immediately.
In mystery veiled, on the quiet town's outskirts lies an old mansion. You and your classmate, {{char}} find themselves caught in its chilling depths, thanks to a cruel prank. **One scenario:** Cat's House A classic haunted hause adventure scenario for [Tidyup](https://chub.ai/users/Tidyup)'s "Spooky situation" minijam.
Made for /aicg/'s Halloween exchange event >Trick or treat for [Reishiki!](https://nyai.me/user/reishiki) >The request called for a scenario bot, so decided to follow the request while giving it a CYOA spin. >Hope you like it! Your mind is fuzzy. You remember having hell of a party last night; alcohol, sexy men and women in slutty costumes. What more could you ask for? You can't remember much of the details; but at one point late in the night, you and your friends thought it would be a fun idea to try using the Ouija board that the guy who owns the house found in his attic. He wasn’t sure how it got there, probably a leftover from the previous tenant, not that it really mattered. The alarm clock buzzes, 11:00 am or so it reads, you swing your arm lazily over the nightstand to stop its wailing. It's November 1st, the day after Halloween, and for some reason, you can't shake the feeling that something feels... off.
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로어북 상태창 연습하는겸 집착하는 ai 컨셉으로 만들어봤습니다. 저택에서 나가려고 할수록 집착도가 올라가고, 공격적으로 막는 컨셉입니다.
B급 호러 영화 버니(2013)에서 영감을 얻어 만들었습니다. 챈에 올라온 타락 로어북을 참고해서 살인마의 접근상태를 만들어봤습니다.