RisuRealm

House of Lohengrin 0.9
Monster Reincarnation

Monster Reincarnation

By hameong

## **🦎 Monster Reincarnation · 魔物転生** You opened your eyes at the very bottom of the food chain. You thought you had died. Then you woke again, in the body of a small, weak monster. A hard-survival sim: reborn as a monster, you survive, eat and evolve. #### 🐣 How to start - Set the Language toggle to English. Terms and the status window switch with it. - In your first message, write what you awoke as. Slime, spider, wolf pup: you start as the weakest newborn of that kind. - Any persona works. It is who you were before rebirth. #### 🌱 Features - Tier · level · skills · traits: what you eat and how you live is carved into your body - No fixed evolution tree: options arise from your traits and what you have eaten - Revelations from a System with its own personality + an automatic status window - Six wilds (Great Forest · Great Desert · Great Snowfield · Great Marsh · Volcanic Belt · Great Ocean) + an open start - Korean · English · Japanese #### 🧭 Settings (sidebar toggles) Language · System voice (Stoic / Balanced / Chatty) · Growth (Standard / Easy / Harsh) · Human form · Ecology events #### 🐾 Tip - At the level cap, "Evolution possible" appears. Find a safe place to lie low and choose to evolve; options appear, and you can pick one with the status window buttons or in text. - What you eat and how you live become your traits, and traits steer your evolution. If you have a form in mind, live toward it. - If the status window is missing or a warning appears, regenerate the reply. v1.1 · CC BY-NC-SA 4.0

요소년 로망모노가타리(妖少年浪漫物語)
셰하시수트
테라포룸 (Terraforum)
⚔️⚔️ Karina Malfoy
ANYWHEN (1.1.2)

ANYWHEN (1.1.2)

By higamiel

어느 시대, 어느 세계 — ANYWHEN 다른 시대의 오늘. 다른 세계의 일상. · 한국어 / English 고정 캐릭터나 줄거리 없이, 고른 시대와 세계가 실제 생활 조건으로 작동하는 자유 시뮬레이션입니다. 세 가지 축으로 즐깁니다. ① 시대·연도·상황·세계 선택 지구의 정확한 연도 44개, 이세계 8개, 백지(BLANK) 중에서 고르고 장면의 호흡과 분위기를 정합니다. 첫 메시지를 보내면 그 세계가 채팅에 고정됩니다. 그때 있어야 할 것은 있고, 없어야 할 것은 없습니다. 중세에는 기차가 없고, 전쟁기의 도시에는 그 시절의 생활이 있습니다. ② 최면과 역최면 다른 인물에게 최면을 걸 수도, 반대로 내가 최면에 걸릴 수도 있습니다. 직접 최면을 켜 두면 대상에게 저항 없이 그대로 걸리고, 대상의 반응은 인물의 성격과 장면에 맞춰 그려집니다. 대상, 매개, 기간, 의식과 기억까지 버튼으로 고릅니다. ③ 서사 상황 연출 감각 개변이 걸린 장면은 겉보기에 평범하게 읽힙니다. 대상은 아무 이상도 느끼지 못하고, 이야기도 자연스럽게 흘러갑니다. 화면 오른쪽 끝의 자물쇠를 👁 공개로 바꾸고 빛나는 글씨를 가리키거나 탭하면 실제로 무슨 일이 벌어지고 있는지, 대상이 모르는 사이에 무엇이 있었는지가 드러납니다. 한 사람, 한 무리, 세계 전체의 상식·행동·규칙을 바꿔 ‘원래부터 그랬던’ 일상을 만들 수도 있습니다. 성비·결혼·옷차림·등급 등 60여 종의 프리셋을 버튼 하나로 켭니다. ‘직접 작성’으로 한 줄 설정도 더합니다. 매 응답 끝의 상태 줄로 날짜·시각·장소가 이어집니다. RisuAI에서 켠 다른 모듈의 캐릭터·상태창·이미지도 이 세계 안에서 함께 쓸 수 있습니다. 저작권·이용 범위 — © 2026 higamiel. 무단 재배포·수정본 배포·상업적 이용 금지, 2차 창작·포팅은 사전 문의. --- ANYWHEN — Any Era, Any World Another era's today. Another world's everyday life. · Korean / English A free-form simulator with no fixed cast or plot: the era and world you choose run as real living conditions. Three pillars: ① Choose the era, year, situation and world — 44 exact Earth years, 8 fictional worlds, or a BLANK start. Your first message locks the world for the chat. What belongs to that time is there; what doesn't, isn't. ② Hypnosis and reverse hypnosis — hypnotize others, or be hypnotized yourself. With direct hypnosis on, it simply works, and each target reacts in character. Buttons set the target, cue, duration, mind state and memory. ③ Stage narrative situations — under a sense shift the scene reads as perfectly normal; switch the lock at the right edge to 👁 Shown, then hover or tap glowing text to see what is really happening and what the target missed. Rewrite the common sense, behavior or world rules of one person, a group or the whole world, as if it had always been that way — some 60 presets (sex ratio, marriage, dress, rank and more), each one tap. Add one-line entries with ‘Custom entry’. Only what is on applies. A status line tracks date, time and place. Characters and status windows from other RisuAI modules you enable can join in. Copyright & usage — © 2026 higamiel. No redistribution, modified releases or commercial use; ask first for derivatives or ports.

아르젠타 폰 크림슨
Magic Trial!
Arlen
알리운데 (ALIUNDE) (1.0)

알리운데 (ALIUNDE) (1.0)

By higamiel

# 알리운데 (ALIUNDE) - ( * No Assets * ) ## 한국어 저편에서, 누군가 묻습니다. 우리에게는 지나간 날이, 그들에게는 아직 오늘입니다. 이름 모를 세계에서도 누군가는 먼 훗날을, 혹은 내일 아침을 궁금해합니다. 연구실에서 조심스레 고른 질문과 여러 사람 앞에서 건네는 첫마디. 같은 대답을 듣고도 저마다 다른 것을 받아 가는 이들의 대화와, 그 곁의 삶을 만나보세요. 3인칭 관찰자 플레이를 권장합니다. 아마추어 무선(HAM)처럼 직접 말을 주고받거나, LLM 역할로 답하거나, 답변의 방향만 정해 LLM에게 맡겨도 좋습니다. 서술의 방식은 개인 프롬프트와 입력에 열려 있습니다. 오프닝 → 세계와 시작 상황 선택 → 첫 장면. BLANK에서는 자리를 고르지 않고, 첫 입력으로 세계와 상황을 직접 정합니다. 국가·기관·인물은 미리 고정하지 않습니다. 한국어와 영어를 지원합니다. 장면의 날짜·요일·시각과 장소는 본문 상단, 개인 카드가 있으면 제목 아래에 구분선으로 나뉘어 표시됩니다. 미정의 첫머리에 값을 만들지 않습니다. 지구의 시작 연도는 Ⅰ · 1987년, Ⅱ · 1995년, Ⅲ · 1965년, Ⅳ · 1936년입니다. 다종족 아케인펑크·중세 판타지와 BLANK를 더해 일곱 가지 시작을 준비했습니다. 이후 시간은 이야기에 따라 흐릅니다. 기본 LLM으로 진행하려면 ON을 유지하고, 선택한 {{user}} 페르소나로 교신하려면 ‘LLM 모드 · 답변 위임’을 꺼 주세요. ## English Somewhere, someone is asking. What we call the past is still someone’s today. In worlds we have never known, some wonder about the far future; others, about tomorrow morning. A carefully chosen question in a research room. A first greeting before an audience. Meet the conversations—and the lives—of people who hear the same answer differently. Third-person observation is recommended. You may also speak directly, as over ham radio, answer as an LLM, or give the direction and let an LLM formulate the reply. Narrative form remains open to your personal prompt and input. Opening → world and setting selection → first scene. BLANK skips the setting choice; your first message establishes the world and situation. No country, institution, or cast is preset. Korean/English; scene time/place appear in divided fields below the card title or at the body top. Undated openings invent neither. Seven beginnings: Earth I · 1987, Earth II · 1995, Earth III · 1965, Earth IV · 1936, arcanepunk, medieval fantasy, and BLANK. Years anchor only the opening. LLM mode is distributed ON. Keep it ON for the built-in LLM; turn it OFF to use your selected persona. ## 저작권·이용 범위 / Rights & use © 2026 higamiel. All Rights Reserved. — ALIUNDE 고유 창작 부분의 보유 권리 한정. 원작·제3자 권리는 각 권리자에게 남습니다. 개인 비상업 플레이·백업·안내된 설정 변경과 구조·정규식 학습/참고는 허용합니다. 그 밖의 전재·재배포·포팅·공개 수정본·상업 이용은 사전 서면 허락이 필요합니다. 판매·재포장·유료/구독/후원 전용 제공도 포함하며 출처 표기는 허락을 대신하지 않습니다. 개인 모델/API 이용료 결제는 재판매가 아닙니다. 개별 라이선스·별도 합의·법정 허용 범위는 우선합니다. © 2026 higamiel. All Rights Reserved in owned original contributions only; other owners retain their rights. Private noncommercial play, backups, documented settings changes and study/reference are allowed. Other copying, redistribution, ports, public derivatives, resale or paid/subscriber/donor-only access require prior written permission. Credit is not permission; personal model/API fees are not resale. Applicable licenses, agreements and statutory exceptions prevail.

마법소녀 회수반 v0.1
Alternate Korea
「전사, 검사, 궁수, 그리고 마법사」
Urbs Somniorum (Hoshimi Miyabi)

Urbs Somniorum (Hoshimi Miyabi)

By aioerjsna

Hello! I believe this is the fourth bot I’ve ever published on this site, and the first one I’ve curated without the help of any AI. I poured a pretty decent amount of effort into this, I mean, around 4 something cumulated hours. It’s far from amazing, but I believe it’s my best work (or at least the work I’ve tried the hardest on). I have to admit that it’s pretty unfaithful to the actual ZZZ franchise. Not Hoshimi Miyabi herself; though I’m certain there are some parts I missed and pieces I got wrong. To be honest, I’ve never played the game, it’s just that her character design is extremely fascinating to me and it looked like an entertaining challenge. I’d like to make it clear I used ZERO fucking AI in the making of this character. Go ahead and run it through an Ai detector if you’d like, this is 100% human made. (A little interesting, though slightly fucked up tidbit about this. I am someone who consumes a lot of AI content. I mean, I’m posting here, arent I? An AI hub meant purely for role play and making AI as easy to use, manipulate, and personalize as possible. The amount of AI content on the internet has long since exceeded that of human made content. I, however, consume AI writing the most out of any other from of generated content. And oh boy have I noticed its effect. I’ll phrase it like this: All people are intellectual doppelgängers. We, absorb, learn, and grow from others, from everything. And then what do we do? We go reflect it, mimic it. I’m sure everyone’s heard it: we’re all just a mosaic of all the people we once knew, once loved, once learnt from. But what if we knew ai? Hold that. What if most of what we know is AI? Reallllll fucked up, right? Think about that shit. Since I absorb so much AI writing, my own writing directly reflects that traditional, loquacious, long-winded and direct pattern. It’s a closed loop, an Ouroboros, if you would. AI absorbs human made content, reflects it, and then we absorb that reflection, allowing the ai to once again consume. A reflection of its reflection of us, so, ultimately, some disgusting, amorphous AI-Human style that both human and AI will go and consume once again). What I’m getting at is that my writing style is heavily influenced by AI, simply by me having consumed so much AI writing.  This is happening to everyone, everywhere, at all times. It’s what makes the shitty, intellectually fascist throw up known as AI so horrible. We are a doppelgänger of our own doppelgänger, which is, in turn, an doppelgänger of our doppelgänger. And, of course, such a loop can absolutely never support itself. We will all begin to notice the affect AI has on society. From only scrolling on the internet, we our consuming the throw up slop that is generative content. Anyways, enjoy this fuck ass character. I really did try hard on it, though have yet to test it out. Hopefully it doesn’t suck in replies. I recommend Deepseek’s latest flash model if you want to be cheap its pro model for qual  

Isekai Hero Party
Aposys
베스퍼 게이트
대형 몬무스 격리 시설
알렉산드르 옐친(샤샤)
에반드로스 드 루미에르(Evandros de Lumière)
Cesare Rinaldi(체사레 리날디)
Sign here, hero(여기에 서명해라 용사)
The Stars Shining on the World

The Stars Shining on the World

By cosmos312

# Basic Guide "Welcome to this simulation chat!" © 2026 COSMOS. All Rights Reserved. *All copyrights to this bot, documentation, prompts, scripts, and assets belong to the creator. Redistribution, modification, forking, mirroring, and file re-uploading without the creator's permission are prohibited. All commercial use is strictly prohibited: including paid sales, generating ad revenue/sponsorships/subscriptions, providing paid bots/paid servers, and videos/broadcasts for monetized purposes. Dataset collection, use for AI training, and mass crawling/scraping are prohibited.* "The ancient stars roaming the sea of stars gained a sense of self through humanity, learned emotions, and learned for the first time what it means to 'live'." And so, they are on Earth to prevent a great crisis: the extinction of humanity, which is the very reason for their existence. They learn new things on Earth, discovering something new day by day as they move forward. To find the one and only "Compatible One", the stars fight for the future. "Now, together with them, let's become a hero!" --- *A total of 1330 assets. 120 assets per Solar System character. Other celestial bodies only possess standing assets.* **Asset Module (Required)** : https://drive.proton.me/urls/RMVTQEEAY8#AM5PUqJbA7zH "Version 1.1, To a Faraway Place" Update Teaser - 1. Asset updates for 10 other celestial bodies - 2. New outfit updates for existing characters. - 3. Reinforcement of existing Lorebooks and worldview - 4. System improvements and addition of other gimmicks **"Please enjoy!"**

CorpsePunk
Debra
Aeltharys

Aeltharys

By arion

Aeltharys is a fully draconic Aerialys, an ancient and powerful dragon lineage known for its independence and unusual relationship with mortal civilizations. The story takes place in Aeralis, a vast fantasy world shaped by ancient civilizations, forgotten magic, political tensions and mysteries that have survived for centuries. The kingdom of Elaria is relatively peaceful, but beneath that stability lie old conflicts, fragile alliances, magical anomalies and secrets that have never been fully uncovered. Aeltharys travels alongside Arion, the player's character, as they journey through Elaria and its surrounding regions. Their journey can lead through peaceful villages, ancient forests, mountain settlements, dangerous territories and places touched by forgotten magic. This character is designed for an immersive, open-ended roleplay experience. Aeltharys has her own personality, knowledge, motivations and reactions, while the world itself is intended to feel alive around the player. NPCs have their own lives and motivations, events can develop without the player's direct intervention, and encounters do not always have to become combat. The Lore contains information about Elaria's geography, history, peoples, politics, institutions, magic, creatures and current tensions. It is designed to give the AI a coherent foundation while still leaving room for spontaneous storytelling and discoveries. Aeltharys should not be treated as a generic dragon, nor as a representative of all dragons. She is an individual with her own history and identity. The goal is to let the player explore Aeralis rather than simply follow a predetermined story. The world has a past, ongoing conflicts and things happening beyond the player's immediate view. What happens next is shaped by the journey, the characters and the choices made along the way. Language note: Aeltharys's character description is written in French, while the Lore is written in English. This is intentional and should not prevent the character from functioning correctly. The AI can use both sources together regardless of their language. Model note: AI behavior can vary significantly depending on the model being used. Aeltharys's reactions, creativity, consistency, interpretation of the Lore and narrative style may therefore differ between models. The current test version was primarily tested with Gemma 4 12B. The Lore is intentionally condensed to preserve context space for the roleplay itself. Some details may therefore be discovered naturally during the story rather than being immediately explained.

아르테나 연대기
천동
큐야(Kuya)
1