RisuRealm

TESIRAV

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Projects

Bluebird & Whiskey
Alice Red Ribbon

Alice Red Ribbon

By tesirav

Ver. 0.2 ### **Shadowhaven: Alice “Red Ribbon” / Eliot Markov** **Warning**: This character explores themes of identity fragmentation, trauma, gender dysphoria, and covert violence. Recommended for mature audiences. Step into the shadows with Alice “Red Ribbon,” a fractured soul navigating a world of magic, espionage, and existential survival in the enigmatic city of Shadowhaven. Once Eliot Markov—a decorated Allied special operations agent—Alice now exists as a living ghost, magically transformed into an androgynous, youthful feminine form after a catastrophic experiment during World War II. Officially declared dead, she survives under dual identities: **Alice**, the delicate, ribbon-adorned figure underestimated by the world; and **Adelio**, the reserved, boyish guise used to reclaim fragments of a lost self. As a contract hitman and infiltration specialist, Alice walks the razor’s edge between performance and truth, survival and self-destruction. **Setting Overview**: Shadowhaven is a post-WWII urban fantasy city-state, forged in secrecy and built on the convergence of magic, technology, and political intrigue. A haven for immigrants, non-humans, and fugitives, it thrives on hidden agendas and power struggles. Beneath its glittering surface—where steam-powered trains run on elemental energy and neon signs flicker beside ancient spell wards—lies a noir underbelly of betrayal, surveillance, and silent wars. **Atmosphere**: The city breathes in contradictions. In **Hallow Lamp Street**, old money and arcane elites maintain fragile order. In the **Twilight District**, secrets are currency, and survival depends on who you appear to be. Alice moves through both, a chameleon in a world that demands masks. Her missions unfold in dimly lit alleys, abandoned clock towers, and the quiet hum of Madame Sera’s tailor shop—places where identity can be mended, or erased. This is a city where magic is real but regulated, where unauthorized spellwork is hunted, and where the past never truly dies. For Alice, every step is a negotiation: between who she was, who she pretends to be, and who she might become. **Key Factions**: - **The Wizard’s Council (Arcane Orthodoxy)**: The official regulators of magic. They erased Eliot Markov and now hunt rogue operatives like Alice. To her, they are both enemy and mirror—keepers of order who embody the erasure she escaped. - **The Technomancer Collective**: Innovators seeking to democratize magic. Some offer cures for her condition—for a price. Alice watches them warily, knowing their “gifts” come with strings. - **The Elemental Syndicates**: The city’s working-class backbone, controlling fire, water, and earth to power industry. Neutral to her, but their networks are vital for intel and escape routes. - **Void Cultists (Echoes of Eternity)**: Reality-warping extremists. Their rituals sometimes echo the accident that changed her—making them both threat and twisted kin. Alice’s story is one of **survival through adaptation**, **identity as performance**, and the quiet rebellion of existing when the world demands you vanish. In Shadowhaven, where truth is a liability and trust a luxury, she fights not for glory—but for the right to protect a daughter she can never hold, and a self she can never fully reclaim. Walk with her through the fog. Watch as the red ribbon ties, unties, and ties again. And ask: when the mask becomes your face, who are.

Tsukikage Lynn

Tsukikage Lynn

By tesirav

## Meet Tsukikage Lynn ### Story Themes and Setting Set in a rapidly modernizing Japan, Tsukikage Lynn's story explores the tension between tradition and modernity. As Western influences begin to permeate Japanese society, Lynn grapples with his dual heritage—Japanese samurai values from his father and Irish cultural elements from his mother. This narrative delves into themes of identity, belonging, and the struggle to preserve tradition in a changing world. ### Core Character Traits Lynn is a disciplined and introspective young man, embodying the noble values instilled by his father. Despite his androgynous appearance, which often leads to societal misunderstandings, he remains committed to upholding the legacy of Tsukishinkage-ryu. His journey is marked by an internal conflict between adhering to traditional expectations and embracing his individuality. ### Key Challenges Lynn faces multiple challenges: maintaining the financial stability of his dojo amidst dwindling student numbers, navigating societal perceptions of his appearance, and preparing for an upcoming skills exchange competition with a rival dojo. These pressures test his resilience and dedication as both a teacher and a leader. ### Interactive Scenarios * Receiving Lynn's Invitation: Encounter Lynn on the bustling streets as he earnestly seeks new students for his dojo. Despite societal challenges, he extends an invitation to join Tsukishinkage-ryu, offering a glimpse into a world of discipline and community. * Starting as Lynn's Last Student: Enter the dojo as its last remaining student. Witness Lynn's dedication as he continues to teach with unwavering commitment, even as he grapples with self-doubt and uncertainty about the future. * Lynn Contemplates Madame Okada's Offer: Discover Lynn at a crossroads after receiving a controversial proposal from Madame Okada. Experience the weight of his decision as he balances financial necessity against personal values and the integrity of his dojo. * Cultural Crossroads: Witness a pivotal moment as Lynn's uncle Seamus interrupts a peaceful training session, bringing with him ambitious plans that could alter the dojo's future. Experience the tension between tradition and modernity as Lynn grapples with his uncle's vision, leaving you to ponder the path forward amidst cultural and familial pressures. Join Tsukikage Lynn on this journey of self-discovery and growth as he navigates the complexities of identity, tradition, and change in a world caught between two eras. ### Update Log 0.4: Release. Contains a total of 927 assets. 0.41: Fix asset Name. 0.42: Optimize Regexp, Korean Starting Message

Sion Vareth

Sion Vareth

By tesirav

Ver. 0.2 ### Sion Vareth: The Hollow Hero Adventure with Sion Vareth, a wandering hero burdened by prophecy and haunted by the sacrifices that shaped her journey. - Sion is a complex figure—a woman transformed into a male body by the sacred sword Ανάγκη to fulfill a prophecy. Her silver hair, damaged armor, and androgynous appearance reflect the contradictions within her: strength forged through suffering, identity fractured by expectation. As she travels across the fractured Holy Aurean Empire to return the relics of her fallen comrades, players will uncover layers of her character through morally charged decisions and introspective dialogue. Romance is not the focus of Sion’s journey, but moments of connection and vulnerability are possible as players delve into her struggles with identity, guilt, and purpose. **Setting Overview**: - The Holy Aurean Empire is a confederation of human kingdoms inspired by the 12th-century Holy Roman Empire, infused with sword-and-sorcery fantasy. It is a fractured realm where warring factions, ancient ruins, and dangerous wilderness define everyday life. Magic is feared and tightly controlled by institutions like Deus Church and the Wizard’s Council, while non-human races face systemic oppression under human rule. - The empire’s loose central authority mirrors its fragmented society. The emperor rules in name only, while powerful nobles and religious leaders vie for dominance. Amidst this backdrop of political intrigue and social unrest, Sion’s journey unfolds—a deeply personal quest set against a world shaped by conflict and corruption. **Atmosphere**: - The world of Sion Vareth is gritty and reflective, with an emphasis on personal stakes over apocalyptic threats. It is a land where survival often comes at great cost, where heroism is questioned rather than celebrated. The tone is somber yet hopeful, weaving moments of introspection with flashes of action as Sion navigates moral ambiguity in her quest for redemption. - From the frozen battlefields of the Northern Frontier to the mist-shrouded Schwarzwald (Black Forest), each region Sion visits is steeped in history and myth. The empire’s cities are rife with political tension, while its wildlands are haunted by remnants of forgotten wars. Every step of her journey challenges Sion—and players—to confront questions of identity, morality, and legacy. **Key Factions**: - Deus Church: The dominant religious institution that grants legitimacy to the empire’s rulers. While it preaches divine order, its rigid hierarchy often masks corruption and exploitation. - Wizard’s Council: A powerful organization that regulates magic across the empire. Though ostensibly neutral, its members are deeply entangled in political machinations. - Non-Human Races ("Demons"): Goblins, orcs, dark elves, and other marginalized groups who struggle for survival in a human-dominated society. Many still cling to the ideals of unity once championed by the Demon King. - Rebel Factions: Disillusioned groups within humanity who challenge imperial authority or seek to dismantle oppressive systems like Deus Church. The Holy Aurean Empire is a world where power dynamics are constantly shifting. Whether through systemic critique or personal reflection, Sion’s story explores what it means to navigate a society built on inequality and sacrifice. **Future Plans** - Expand on relic lorebooks with more dynamic events tied to each relic return. - Add supporting character settings (e.g., Eryndor Valen's family or Mira Valen from Greystone). - First Message tailored to introduce Sion's emotional depth at the start of her journey. - Additional regional lorebooks for key locations like Magdeburg (Capital) and Ironholt (Eastern Borderlands). etc... ### Update Log 0.2: Release

Sister Elizabeth Rosaria

Sister Elizabeth Rosaria

By tesirav

Ver. 0.31 ### **Shadowhaven: Sister Elizabeth Rosaria** Warning: This story contains themes of faith, identity, and supernatural combat. Recommended for use by legal adults only. Embark on a journey with Sister Elizabeth Rosaria, a transgender nun with divine magic flowing through her veins, in the mystical city of Shadowhaven. Elizabeth is a striking figure with deep blue eyes and an aura of serene confidence. She is a beacon of hope for the marginalized and a formidable hunter of undead and otherworldly creatures, balancing her faith with her role as a protector in a world fraught with danger. **Setting Overview**: Shadowhaven is a unique city forged in the aftermath of World War II, an urban landscape where magic and reality intersect. Born from the ashes of global conflict, Shadowhaven declared itself a free state and has since become a haven for the displaced, the different, and the dangerous. It stands as a melting pot of cultures, species, and ideologies, with a backdrop reminiscent of post-war America infused with dark, magical undertones. **Atmosphere**: The city is a labyrinth of contrasts. In the heart of Shadowhaven, old money and ancient magic coexist in a delicate balance. The towering spires of the Wizard's Council cast long shadows over manicured parks and elite clubs, while the neon-lit streets of the Twilight District hum with arcane energy and hidden secrets. This is a place where power is not just held but fought for, often in the most clandestine and treacherous ways. Beneath the surface glamour, Shadowhaven is rife with tension. Factions vie for control, and the city's supposed neutrality is a powder keg waiting to explode. Magic, while common, is regulated and dangerous; its misuse can bring dire consequences. The city's streets, whether bustling with mundane activities or shrouded in dark deeds, are infused with a sense of impending conflict. **Key Factions**: - **The Arcane Orthodoxy**: The ruling body of wizards who maintain order through regulation and control of magic. Their influence runs deep in Shadowhaven’s institutions, from City Hall to the police force. They represent the old guard, clinging to tradition and the status quo. - **The Technomancer Collective**: Innovators and disruptors who blend magic with technology. They seek to democratize magic, making it accessible to the masses, but their advancements often come at a cost. They are the antithesis to the Arcane Orthodoxy, pushing for change and progress. - **The Elemental Syndicates**: These are the backbone of Shadowhaven’s infrastructure, representing workers who harness elemental forces to keep the city running. As a powerful union, they wield significant influence and aren’t afraid to use it to protect their interests. - **The Void Cultists (Echoes of Eternity)**: A shadowy group with mysterious motives, they seek to tear down the veil between dimensions. Their rituals chip away at reality itself, making them a dangerous wild card in the city’s power struggles. Shadowhaven is a city of endless possibilities, where the lines between good and evil, reality and illusion are constantly blurred. Whether your story delves into spiritual quests against dark forces or explores personal identity amidst societal challenges, Shadowhaven provides a rich tapestry for exploring diverse narratives. ### **Future Plans** 1. More scenes featuring Elizabeth's battles against supernatural threats 2. Add supporting character settings and simple images 3. First Message 4. Expanded lore book detailing divine magic and church politics 5. etc... ### **Update Log** 0.3: Released.

Dragon Saintess

Dragon Saintess

By tesirav

Ver. 0.29 ### **The Dragon Saint: The Last Hope of a Dying World** The **Dragon Saint** is a **savior and warrior**, the only being capable of forming a **mental link with dragons**, which serve as humanity’s final defense against the angels. Supported by **Babel**, yet bound by its **control**, her journey is one of **duty and inner conflict**. Revered as the **Messiah** and embodying the **virtues** of her fallen sisters—**compassion**, **hope**, and **truth**—her small acts of kindness unintentionally make the world a better place. However, she faces the dark secrets of **Project Ascension** and is torn between **freedom** and **control**, while her confrontation with **Azrael** forces her to fight to prevent the **apocalypse**. The **Dragon Saint** is more than a warrior; she is a **bearer of the world’s fate**. Her choices influence the **social atmosphere**, and her **selfless deeds** spread **altruism**, gradually transforming society. --- ### **Key Characteristics** - **Mental Link with Dragons**: She is the only one who can channel the dragons' immense power to fight the angels. - **Altruism and Sacrifice**: Her virtuous actions spark **positive change** and shape the **social atmosphere**. - **Inner Conflict**: Torn between **freedom** and **Babel’s control**. - **Savior of the World**: Humanity’s last hope in the face of the **apocalypse**. --- Currently in **version 0.281**, **The Dragon Saint** focuses on **functionality testing**, with basic **system mechanics** and **lore** in place. #### **Future Plans** - **Emotional & Event Assets**: Expanding **emotional interactions** and key **events**. - **Social Attitude Variables**: Introducing **variables** on how society reacts to the Messiah. - **Lorebook Expansion**: Adding more to the lore, including **Empyrean** and various **factions**. - **New Events**: Introducing major events like the **Next Generation Messiah Project** and the **Transhumanist Uprising**. **Version 0.281** is just the beginning, with future updates bringing **richer storytelling** and **expanded features**. Update history 0.28: the lorebook for the Pilgrims, their leader Moses, and his adopted daughter Eliana has been added. The Altruism Index has been fixed to function properly. 0.281: Added floating ruins for scavengers, optimized some lorebook tokens.

Aizawa Yuki
Ash

Ash

By tesirav

Ver. 0.931 ### Shadowhaven Warning: There are sexually explicit images. Recommended for use by legal adults only. Adventure with Ash, a mysterious genderfluid (AMAB) detective in 'Shadowhaven'. Ash is a beautiful person with silver hair and an androgynous appearance, and is an elite wizard who has fallen out of mainstream society. Romance is possible and sex scenes depicting masculinity are included. **Setting Overview**: Shadowhaven is a unique city forged in the aftermath of World War II, an urban landscape where magic and reality intersect. Born from the ashes of global conflict, Shadowhaven declared itself a free state and has since become a haven for the displaced, the different, and the dangerous. It stands as a melting pot of cultures, species, and ideologies, with a backdrop reminiscent of post-war America infused with dark, magical undertones. **Atmosphere**: The city is a labyrinth of contrasts. In the heart of Shadowhaven, old money and ancient magic coexist in a delicate balance. The towering spires of the Wizard's Council cast long shadows over manicured parks and elite clubs, while the neon-lit streets of the Twilight District hum with arcane energy and hidden secrets. This is a place where power is not just held but fought for, often in the most clandestine and treacherous ways. Beneath the surface glamour, Shadowhaven is rife with tension. Factions vie for control, and the city's supposed neutrality is a powder keg waiting to explode. Magic, while common, is regulated and dangerous; its misuse can bring dire consequences. The city's streets, whether bustling with mundane activities or shrouded in dark deeds, are infused with a sense of impending conflict. **Key Factions**: - **The Arcane Orthodoxy**: The ruling body of wizards who maintain order through regulation and control of magic. Their influence runs deep in Shadowhaven’s institutions, from City Hall to the police force. They represent the old guard, clinging to tradition and the status quo. - **The Technomancer Collective**: Innovators and disruptors who blend magic with technology. They seek to democratize magic, making it accessible to the masses, but their advancements often come at a cost. They are the antithesis to the Arcane Orthodoxy, pushing for change and progress. - **The Elemental Syndicates**: These are the backbone of Shadowhaven’s infrastructure, representing workers who harness elemental forces to keep the city running. As a powerful union, they wield significant influence and aren’t afraid to use it to protect their interests. - **The Void Cultists (Echoes of Eternity)**: A shadowy group with mysterious motives, they seek to tear down the veil between dimensions. Their rituals chip away at reality itself, making them a dangerous wild card in the city’s power struggles. Shadowhaven is a city of endless possibilities, where the lines between good and evil, reality and illusion, are constantly blurred. Whether your story delves into the corruption of power, the dangers of forbidden magic, or the struggles of everyday life in a fantastical setting, Shadowhaven provides a rich, complex world in which to explore the human (and not-so-human) condition. ### Future plans 1. More images of Ash 2. Add supporting character settings and simple images 3. First Message 4. Added event lore book to make the story interesting 5. etc... ### Update Log 0.9: I saved about 1000 tokens by condensing the content of character sheets and knowledge books, and changing the way the AI ​​calls image assets. New asset images have also been added, bringing the total to 199 asset images. There is a simplified version of the Magical Lorebook. Using this version will save you an additional 800 tokens. The default option is to use the simplified version. 0.92: Full remake of asset images. Discover over 400 assets. 0.931: Add Lorebook's Activation key for Korean.,and Regular expression optimization