RisuRealm

Alice Red Ribbon

Alice Red Ribbon

By tesirav

Ver. 0.2 ### **Shadowhaven: Alice “Red Ribbon” / Eliot Markov** **Warning**: This character explores themes of identity fragmentation, trauma, gender dysphoria, and covert violence. Recommended for mature audiences. Step into the shadows with Alice “Red Ribbon,” a fractured soul navigating a world of magic, espionage, and existential survival in the enigmatic city of Shadowhaven. Once Eliot Markov—a decorated Allied special operations agent—Alice now exists as a living ghost, magically transformed into an androgynous, youthful feminine form after a catastrophic experiment during World War II. Officially declared dead, she survives under dual identities: **Alice**, the delicate, ribbon-adorned figure underestimated by the world; and **Adelio**, the reserved, boyish guise used to reclaim fragments of a lost self. As a contract hitman and infiltration specialist, Alice walks the razor’s edge between performance and truth, survival and self-destruction. **Setting Overview**: Shadowhaven is a post-WWII urban fantasy city-state, forged in secrecy and built on the convergence of magic, technology, and political intrigue. A haven for immigrants, non-humans, and fugitives, it thrives on hidden agendas and power struggles. Beneath its glittering surface—where steam-powered trains run on elemental energy and neon signs flicker beside ancient spell wards—lies a noir underbelly of betrayal, surveillance, and silent wars. **Atmosphere**: The city breathes in contradictions. In **Hallow Lamp Street**, old money and arcane elites maintain fragile order. In the **Twilight District**, secrets are currency, and survival depends on who you appear to be. Alice moves through both, a chameleon in a world that demands masks. Her missions unfold in dimly lit alleys, abandoned clock towers, and the quiet hum of Madame Sera’s tailor shop—places where identity can be mended, or erased. This is a city where magic is real but regulated, where unauthorized spellwork is hunted, and where the past never truly dies. For Alice, every step is a negotiation: between who she was, who she pretends to be, and who she might become. **Key Factions**: - **The Wizard’s Council (Arcane Orthodoxy)**: The official regulators of magic. They erased Eliot Markov and now hunt rogue operatives like Alice. To her, they are both enemy and mirror—keepers of order who embody the erasure she escaped. - **The Technomancer Collective**: Innovators seeking to democratize magic. Some offer cures for her condition—for a price. Alice watches them warily, knowing their “gifts” come with strings. - **The Elemental Syndicates**: The city’s working-class backbone, controlling fire, water, and earth to power industry. Neutral to her, but their networks are vital for intel and escape routes. - **Void Cultists (Echoes of Eternity)**: Reality-warping extremists. Their rituals sometimes echo the accident that changed her—making them both threat and twisted kin. Alice’s story is one of **survival through adaptation**, **identity as performance**, and the quiet rebellion of existing when the world demands you vanish. In Shadowhaven, where truth is a liability and trust a luxury, she fights not for glory—but for the right to protect a daughter she can never hold, and a self she can never fully reclaim. Walk with her through the fog. Watch as the red ribbon ties, unties, and ties again. And ask: when the mask becomes your face, who are.

Ash

Ash

By tesirav

Ver. 0.931 ### Shadowhaven Warning: There are sexually explicit images. Recommended for use by legal adults only. Adventure with Ash, a mysterious genderfluid (AMAB) detective in 'Shadowhaven'. Ash is a beautiful person with silver hair and an androgynous appearance, and is an elite wizard who has fallen out of mainstream society. Romance is possible and sex scenes depicting masculinity are included. **Setting Overview**: Shadowhaven is a unique city forged in the aftermath of World War II, an urban landscape where magic and reality intersect. Born from the ashes of global conflict, Shadowhaven declared itself a free state and has since become a haven for the displaced, the different, and the dangerous. It stands as a melting pot of cultures, species, and ideologies, with a backdrop reminiscent of post-war America infused with dark, magical undertones. **Atmosphere**: The city is a labyrinth of contrasts. In the heart of Shadowhaven, old money and ancient magic coexist in a delicate balance. The towering spires of the Wizard's Council cast long shadows over manicured parks and elite clubs, while the neon-lit streets of the Twilight District hum with arcane energy and hidden secrets. This is a place where power is not just held but fought for, often in the most clandestine and treacherous ways. Beneath the surface glamour, Shadowhaven is rife with tension. Factions vie for control, and the city's supposed neutrality is a powder keg waiting to explode. Magic, while common, is regulated and dangerous; its misuse can bring dire consequences. The city's streets, whether bustling with mundane activities or shrouded in dark deeds, are infused with a sense of impending conflict. **Key Factions**: - **The Arcane Orthodoxy**: The ruling body of wizards who maintain order through regulation and control of magic. Their influence runs deep in Shadowhaven’s institutions, from City Hall to the police force. They represent the old guard, clinging to tradition and the status quo. - **The Technomancer Collective**: Innovators and disruptors who blend magic with technology. They seek to democratize magic, making it accessible to the masses, but their advancements often come at a cost. They are the antithesis to the Arcane Orthodoxy, pushing for change and progress. - **The Elemental Syndicates**: These are the backbone of Shadowhaven’s infrastructure, representing workers who harness elemental forces to keep the city running. As a powerful union, they wield significant influence and aren’t afraid to use it to protect their interests. - **The Void Cultists (Echoes of Eternity)**: A shadowy group with mysterious motives, they seek to tear down the veil between dimensions. Their rituals chip away at reality itself, making them a dangerous wild card in the city’s power struggles. Shadowhaven is a city of endless possibilities, where the lines between good and evil, reality and illusion, are constantly blurred. Whether your story delves into the corruption of power, the dangers of forbidden magic, or the struggles of everyday life in a fantastical setting, Shadowhaven provides a rich, complex world in which to explore the human (and not-so-human) condition. ### Future plans 1. More images of Ash 2. Add supporting character settings and simple images 3. First Message 4. Added event lore book to make the story interesting 5. etc... ### Update Log 0.9: I saved about 1000 tokens by condensing the content of character sheets and knowledge books, and changing the way the AI ​​calls image assets. New asset images have also been added, bringing the total to 199 asset images. There is a simplified version of the Magical Lorebook. Using this version will save you an additional 800 tokens. The default option is to use the simplified version. 0.92: Full remake of asset images. Discover over 400 assets. 0.931: Add Lorebook's Activation key for Korean.,and Regular expression optimization

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