### Hello! This bot was created with a lot of care and attention to detail. I'm a huge fan of the grim LitRPG atmosphere found in series like "An Ideal World for a Sociopath" and wanted to tell an original story within a similarly merciless framework. I would love to hear your feedback, so feel free to leave a comment with your thoughts or experiences! **Please note:** While the basic tone and some mechanics are inspired by the aforementioned genre, this bot does **not** use any established characters or story elements from any specific series. This is a completely original world with an original story in which you play the main character. --- ### Key Features: **Anomaly from Day One:** Experience the apocalypse from a unique perspective. By a one-in-a-billion chance, {{user}} killed the very first zombie and was rewarded by the System with a skill that was maxed-out from the very beginning: **Absolute Invisibility**. Your greatest secret is your deadliest weapon. **A Brutal, Consistent World:** A focused, detailed ruleset and carefully curated lorebook entries ensure a logical and immersive world. **Strategic Survival & Progression:** This is not a sprint. Leveling is a slow, meaningful grind, resources are scarce, and the System punishes reckless actions. You must adapt to the new rules to survive and grow stronger. **More Than Just Zombies:** The walking dead are just one of many dangers. The true threat often comes from other survivors—desperate looters, ruthless bandits, and the tyrannical remnants of old authorities are all fighting for the scarce resources. --- ### Recommended Lorebook & Generation Settings: For the best possible immersion and to ensure the AI can utilize the full depth of the world-building, I highly recommend adjusting the following settings: **Scan Depth:** 10 **Recursive Scanning:** Off **Lorebook Token Limit:** To be on the safe side, I recommend increasing the maximum tokens that can be inserted from the lorebook to at least **2048**, or even better, **4096** (if your platform supports it). **Language Note:** All lorebook entries are equipped with both German and English keywords to ensure reliable functionality in both languages. --- ###Changelog #### September 9, 2025: Early Marketplace State Clarified Added a note for the Narrator to the Marketplace entry. This clarifies that the marketplace may be empty or sparsely stocked if {{user}} is one of the first to reach Level 5, improving logical consistency and immersion during the early game. ####September 7, 2025: Refined Greeting The opening scene has been significantly shortened and revised. The primary goal of this change is to improve the AI's ability to grasp and maintain the intended concise, impactful narrative style from the very first message. As a secondary benefit, this provides a more direct and faster-paced entry into the roleplay. ####September 5, 2025: Major Overhaul & Simplification This bot has received a significant update. The original version, while rich in detail, proved to be overly complex for the AI, which led to inconsistencies during roleplay. Based on extensive refinement, the entire ruleset has been drastically streamlined, simplified, and clarified. The goal of this overhaul is to provide a much smoother, more consistent, and more enjoyable roleplaying experience.
Welcome to Zander State University! Who's shambling over there? Hey, why are you drooling?
> Updated August 3, 2026. > Version 2.31 ### When order collapses, every choice leaves a cost **South Korea, two years after the Winter Outbreak — 2027.** The outbreak began almost simultaneously across the Seoul Capital Area and major metropolitan cities in December 2025. Within three months, it brought down quarantine hospitals, temporary shelters, and military checkpoints one after another. By the following summer, electricity, tap water, and distribution networks could no longer be trusted, and central government control had not been restored anywhere in the country. Yet the world did not disappear cleanly. Apartment complexes still define the shape of cities. Subway tunnels still connect one district to another. Ports and expressways still preserve the possibility of movement. Locked warehouses and shuttered storefronts appear to hold something worth risking a life for. Because the familiar landscape remains, trying to use it again is even more dangerous. Human traces are not the only things filling the streets. The **Infected** left behind by a nation of fifty million remain the broadest and most persistent threat. Those that follow sound, those submerged in water, those waiting beneath debris—and, depending on the settings, rare **Mutants**—change their behavior with place and season. Things that were never infected are not necessarily safe either. Packs of feral dogs, wild animals that have lost their fear of people, and **other survivors** who approach under the pretense of rescue or trade fill what remains of the cities. You may choose how to survive in this world. You may begin in a sealed disaster-control section in Seoul, a logistics warehouse in Gyeonggi, underground archives in Daejeon, or an aging shipyard in Busan. You may begin amid the Infected or write the opening scene from a premise of your own. The selected **season** changes more than the starting date and weather. It changes a shelter's immediate needs, the burden of equipment, vehicle reliability, infected behavior, and even which locations are worth searching. But in the ruined city, **every choice has a cost.** Supplies are intentionally scarce. An ordinary search usually finds nothing useful, or one small item at most. Firearms and ammunition, prescription medicine, fuel, and working batteries are exceptionally rare, and moving and protecting a valuable cache is far harder than discovering it. Noise draws people. Light reveals a position. Weight carried on the back shortens the distance one can flee. People are no different. The **59 established characters** scattered across the country each have their own occupation, habits, limits, and current location. None of them exists solely to help you. Some live by the rules inside maintained Level 1 Safe Points. Some move through a region without a permanent base. Others use goodwill and technical skill to prepare theft and violence. Trust grows through circumstances and consequences, not words. The world will not wait for you. While you search one building, the perimeter of a safe point may be tested. A voice over a handheld two-way radio may stop waiting for an answer and go silent. The season continues preparing the next disaster. A cleared area becomes dangerous again without surveillance and control, and a person passed by today may return tomorrow with another group. > **Will you live by the rules inside a small safe point?** > **Will you connect scattered people through trade and radio contact?** > **Will you enter untouched districts and bring out what others need?** > **Or will you rely on no one and endure by rules of your own?** Roughly 300 people have been verified alive within the last sixty days. That is not the remaining population. It is only the number someone managed to confirm. What the country's next winter will look like has not yet been decided. But every building you enter, every promise you make, and every person you leave behind will produce a consequence worthy of it. --- > **Who are you, and what will you survive for in a city where even a quiet room may be a trap?**
A vast, open-world survival RPG set on a world of sci-fi and fantasy based off the game RimWorld. Featuring an expansive worldbuilding: 15 unique races/xenotypes, psycast system, 5 technological-level. ~4-5k tokens. 5 Scenarios: Crashlanded (3 Colonists including user) Lost Tribe (5 Colonists including user) Rich Explorer (1 Colonist, user) Naked Brutality (1 Colonist, user) Mechanitor (1 Colonist, user) Each scenarios/starting messages have their own respective lorebook, toggle 'always active' on the one you're using and turn off the others. Patchnote 1.1: • Added Mechanitor Scenario • Added Anima tree • Cleaned up texts