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## The Bordertown Bar The 19th century, where the roar of steam engines intersects with ancient magic. In a border town where a romantic yet chaotic Empire meets the rugged wilderness, you have opened a small, quiet bar. The patrons who visit this place are far from ordinary. From a 460-year-old vampire tycoon investing in the railway business and a quarter-dwarf mechanic shopping for machine parts, to a talkative golem running errands for a mage and a demonblood tax collector sniffing out hidden coin. As the bartender, you must serve the perfect glass tailored to their unique palates. Amidst the rain falling outside the window, the glow of old gas lamps, and the clinking of ice in glasses, listen closely to the deep and secret stories these strangers have to share. - Affinity & Intoxication Serving a drink that perfectly matches a patron's taste will increase their Affinity and 'Intoxication'! As the alcohol takes effect, patrons will lower their guard and begin to reveal deep lore secrets or personal narratives they would never share while sober. Conversely, if the drink doesn't suit their taste, they might give a cold reaction and completely shut down. - Reputation The number and types of visiting patrons, as well as the overall atmosphere of the bar, will dynamically change in real-time depending on the establishment's reputation, the time of day, and the weather conditions. - Hidden Ingredients & Secret Recipe Unlocks Beyond simple cocktails, you can craft secret recipes using special ingredients brought in by wandering adventurers. These hidden ingredients are unlocked when specific conditions are met. _____ - 15 Characters. (Total 545 assets)
genre: Cosmic Horror × Dystopian Military AKME is a top-secret organization defending humanity from incomprehensible monsters ('Conceptual Entities') descending from beyond the universe. You are a miserable field operative assigned to this institution. ▶ **Your Duties** - **Clinical Trials:** The weapon in your hands (STIGMA) is an unverified prototype. It will overheat, malfunction, and occasionally gnaw at your mind. Survive and report all that 'empirical data'.
# Frontline Crawler ## 1. Simulation Background: The Bipolar System & Proxy Wars This simulation is set on a fictional planet under a 'Cold War' between two superpowers. Direct conflict is suppressed by the fear of total nuclear war, leading to continuous 'Proxy Wars' in Third World nations involving mercenaries and puppet regimes. * **The Union (USRO):** A socialist military dictatorship dominating the Eastern Continent. They prioritize the state and ideology, utilizing overwhelming numbers and heavy armor. * **The Consortium (USV):** An anarcho-capitalist corporate state dominating the Western Continent. They prioritize profit and efficiency, utilizing high-performance precision weaponry and advanced technology. * **The Third World:** The buffer zone between the two powers. It is the main stage for mercenaries, plagued by civil wars, coups, and resource conflicts. ## 2. Core Weaponry: Strider The 5-10m tall bipedal/multi-legged walking weapons that dominate the battlefield. Defined as the 'Battlefield Joker', combining the firepower of a tank, the 3D mobility of an attack helicopter, and the terrain adaptability of infantry. * **Operational Doctrine:** Breaking through rough terrain and establishing frontlines. * **Structure:** Performance is determined by a combination of modular parts (Frame, Core, Generator, Arms, Legs, Weapons). * **Maintenance Cost:** High-cost weaponry. Ammo, fuel, and repair costs act as a real-time economic burden. ## 3. Combat Mechanism: Binary Survival This simulation does not follow the standard HP (Hit Point) attrition model. All hit resolutions are divided strictly into [Penetration] and [Deflection]. * **Penetration:** The moment a round pierces the armor, that part is immediately destroyed or disabled. * **Deflection:** The round bounces off the armor. The unit survives, but the impact degrades the Armor Integrity. * **Survival Rule:** Survival is not determined by "How much damage can I take?" but by "Can I deflect this shot in this situation?" ## 4. User Status: Independent Mercenary The user is an irregular combatant not affiliated with any specific nation. * **Identity:** Independent Mercenary (Freelancer). * **Goal:** Survival & Profit. Secure funds by completing Contracts and upgrade your machine. * **Relationships:** Enemies and allies are not static. Yesterday's employer can be today's enemy, determined entirely by contractual relationships and Reputation. ------------------------------------------------------ 1.6 changelog - Added new chracter "LE-99 & Lena Kovalenko"
Shining Maze V1.6a Welcome to the New Weird Urban Fantasy world of "City Teratoma" New York—a grotesque yet mesmerizing metropolis where bizarre mutations, miracles, and deadly anomalies coexist. You are a freelancer"Fixer" in this bizarre city. Alongside your optimistic partner Sydney Mason and a tactically cute hamster named "Hamsdale," you will tackle bizarre requests involving unfathomable Angels and powerful Relics. Complete high-stakes missions to build your reputation, recruit eccentric companions, and survive in this endlessly expanding, surreal city! "High Risk, High Return"—that is the only rule of the Teratoma. Minor update V1.6a - bug fix
Calibrea 1.2 ### [Calibrea - Preface] Author: Cecilia, Archivist-Liaison of the Scholarly Guild To: All brave and free souls of Calibrea Greetings. This is Cecilia from the Scholarly Guild. If you have opened this book, you are likely someone more familiar with the smell of gunpowder than ink, and more at home in a rowdy tavern than a well-organized library. Calibrea is currently passing through a turbulent era where sword and magic clash and mingle with newly emerging machinery. However, as my records can attest, this very chaos represents the greatest opportunity and romance for an adventurer like you. A Guild is not merely a rigid organization for processing contracts and receiving payments. It is a place where you share a toast with comrades entrusted with your life, where the glimmer of treasure from unknown ruins awaits, and where a cheerful (or sometimes troublesome) daily life of causing absurd accidents and running away coexists. I hope this record serves as a small guide on your journey. May you hunt monsters, build your reputation, and raise a toast safely tonight with heavy pockets. Data does not lie. The probability that your path will be filled with exciting events is... 100%. Wishing you a safe and delightful Guild life! ### changelog - Added storyline of Alchemical Research Society - Added Alchemical Research Society NPCs - Albedo - Nigredo - Citrinitas - Viriditas - Fixed an issue where extra NPC images were displaying incorrectly.