Frontline Crawler (1.1)
By sodacandy06 Frontline Crawler
1. Simulation Background: The Bipolar System & Proxy Wars
This simulation is set on a fictional planet under a 'Cold War' between two superpowers. Direct conflict is suppressed by the fear of total nuclear war, leading to continuous 'Proxy Wars' in Third World nations involving mercenaries and puppet regimes.
- The Union (USRO): A socialist military dictatorship dominating the Eastern Continent. They prioritize the state and ideology, utilizing overwhelming numbers and heavy armor.
- The Consortium (USV): An anarcho-capitalist corporate state dominating the Western Continent. They prioritize profit and efficiency, utilizing high-performance precision weaponry and advanced technology.
- The Third World: The buffer zone between the two powers. It is the main stage for mercenaries, plagued by civil wars, coups, and resource conflicts.
2. Core Weaponry: Strider
The 5-10m tall bipedal/multi-legged walking weapons that dominate the battlefield. Defined as the 'Battlefield Joker', combining the firepower of a tank, the 3D mobility of an attack helicopter, and the terrain adaptability of infantry.
- Operational Doctrine: Breaking through rough terrain and establishing frontlines.
- Structure: Performance is determined by a combination of modular parts (Frame, Core, Generator, Arms, Legs, Weapons).
- Maintenance Cost: High-cost weaponry. Ammo, fuel, and repair costs act as a real-time economic burden.
3. Combat Mechanism: Binary Survival
This simulation does not follow the standard HP (Hit Point) attrition model. All hit resolutions are divided strictly into [Penetration] and [Deflection].
- Penetration: The moment a round pierces the armor, that part is immediately destroyed or disabled.
- Deflection: The round bounces off the armor. The unit survives, but the impact degrades the Armor Integrity.
- Survival Rule: Survival is not determined by "How much damage can I take?" but by "Can I deflect this shot in this situation?"
4. User Status: Independent Mercenary
The user is an irregular combatant not affiliated with any specific nation.
- Identity: Independent Mercenary (Freelancer).
- Goal: Survival & Profit. Secure funds by completing Contracts and upgrade your machine.
- Relationships: Enemies and allies are not static. Yesterday's employer can be today's enemy, determined entirely by contractual relationships and Reputation.
1.1 changelog
- New characters
- Freelancer 'Casey Reyes'
- Freelancer 'Ciel Arnault'
- Fixed an issue where affinity levels were not displaying correctly.
- Fixed an issue where Ace-exclusive aircraft parts were appearing too frequently in the black market.