RisuRealm

DEEMO ยท The Tree of Memory

DEEMO ยท The Tree of Memory

By canister

## ๐ŸŽน DEEMO ยท The Tree of Memory v1.0.3 > **v1.0.3** โ€” Operational lore cleanup - Consolidated silence and player-agency guidance. - Added a "Lag trim ยท screen" toggle to the asset settings. Turn it off to see pictures from older turns again (handy for capturing logs). > **v1.0.2** โ€” Faster notebook - Opening/closing the notebook, switching tabs, and the people filter now respond instantly. - The notebook stays open where you were after pressing a setting. - Each new reply starts with the notebook closed. - Removed the blur on the castle map header (side mode) to lighten mobile rendering. <details> <summary><strong>๐Ÿ•˜ Previous patch history</strong></summary> > **v1.0.1** โ€” Progress-saving fix ยท First-ending staging - **Fixed tree growth, story stage and ending progress not being saved in chats that had a performance.** Existing chats correct themselves from their history on the next input. - The first ending now plays its scenes in order and no longer skips Deemo turning into Hans. The AI decides how many scenes to show at once. - Fixed the girl recognising who Deemo is before Hans is revealed. - Fixed cases where the farewell line after the last song did not appear. - More character images in dialogue-heavy scenes. - Fixed replies losing their whole body when a reasoning box was attached. - The player's Fluquor is now the instrumental version. - Fixed the speech bubble of the topmost person on the castle map being cut off. - **v1.0.0** โ€” First release </details> A quiet castle, a silent pianist, a tree growing above the keys. Your story begins with a single note. ๐Ÿ–ผ **201 assets** ยท ๐ŸŽฌ **9 openings + free start** ยท ๐ŸŒ **KO/EN/JA/็ฎ€ไฝ“/็น้ซ” UI & first messages** A narrative roleplay bot built on the first playthrough of **DEEMO**. Play as the girl who fell through the window in the ceiling, the silent pianist Deemo, the masked girl, or someone else inside the castle, and follow the tree on the piano and the memories it brings back. A performance is carried by prose, by the light and by what changes in the castle, and you can open a player to hear the song itself. ## ๐ŸŽจ Theme Download (optional) The bot plays fine on its own. For the dedicated chat themes, download them below. ### โ–ถ https://drive.proton.me/urls/9672XG6N98#K8VJ2DO1Ij28 > The `deemo glass` and `deemo astra` folders โ€” **DEEMO Glass** ยท **DEEMO Astra** ยท **DEEMO Astra v2**, each with a notes and a no-notes version > Put the `CSS_` file into Custom CSS and the `HTML_` file into Custom Chat HTML. <details> <summary><strong>๐Ÿ“– Features</strong></summary> - **Scene-matched art** โ€” character and scene images that fit the lines and actions. - **Performances** โ€” play a song and the music is drawn in prose and light, and the castle slowly changes. - **The tree on the piano** โ€” it grows as performances build up, opening closed rooms and lost memories. - **Memory notebook** โ€” keeps the songs you have played and the memories you have recovered. - **Castle map ยท Scene record** โ€” where you are and who is there, at a glance. - **9 openings + free start** โ€” from the prologue to after the ending. - **Five languages** โ€” Korean / English / Japanese / Simplified / Traditional Chinese. </details> <details> <summary><strong>๐Ÿ“œ License</strong></summary> **Original work** Characters, setting, songs, terminology and lore belong to **DEEMO** (Rayark). This is a non-commercial fan work with no affiliation to the original rights holder, who retains full authority over them. Distribution stops on request. **About what the original does not cover** Where the original leaves things unsaid, the gaps were filled in with AI assistance, following the grain of the original. **None of it is official, and none of it should be read as canon.** **The creator's own work โ€” CC BY-NC-SA 4.0** Covers the **implementation only**: system design, code, scripts, UI, lorebook structure, asset-prompt design and the dedicated themes. Remix, adapt and fork are allowed with credit to **Canister** and non-commercial use, provided derivatives keep the same CC BY-NC-SA 4.0 license. **Scenarios and assets** The scenarios were written by AI from the original game's material, and the assets were generated by the creator but depict the original's characters. Both sit within the original rights holder's scope and are **not covered by the CC license**; use outside this bot is discouraged. **Common terms** - Redistributing the original bot file, prompts, images, code or description unmodified is not allowed. If you share a modified or translated version, state the original source and what you changed. - Using the bot's text, settings, prompts, code, images, voice or style for AI training, fine-tuning or dataset construction is not allowed. Ordinary inference calls to an official AI API for the purpose of playing the bot are fine. - Commercial use is not allowed. - Sharing logs, reviews and feedback is welcome. Please follow the rules of the channel you post in. ยฉ **Canister** (implementation) ยท Original work **DEEMO** by **Rayark** ยท distributed on **RisuAI** / **RELM** </details>

Stella Sora: Walkers of the Starry Path

Stella Sora: Walkers of the Starry Path

By 13667475780

## โœจ Stella Sora ยท Those Who Walk the Star Road v1.0.3 > **v1.0.3** โ€” Karin asset label and official dialogue-attitude refinement - Fixed the missing localized label that displayed `null` on Karin asset cards. - Refined Karin's lore from official material: guarded shyness, concern followed by denial, her exception for Shia, and gradual warming toward trusted companions. <details> <summary><strong>๐Ÿ•˜ Previous patch history</strong></summary> > **v1.0.2** โ€” Future Plan, Heartlink first contact, frequency control and token-path cleanup - Connected all 95 Karin assets: 31 SFW images are built into the bot, while 64 sensitive images use the optional extension module through both Main/Aux pipelines. - **Future Plan** preloads detailed profiles needed for the next scene. It avoids unnecessary profile calls and never forces a reserved character to appear. - Heartlink now has an incoming-frequency setting โ€” **Off / Low / Normal / High**. Even on Off, anyone you message first still replies. - **You can open a Heartlink conversation with anyone on the roster.** The panel gains a recent list, unread badges and name search. - Fixed Heartlink format examples being lost from model requests. - Improved common sticker shorthand and party-side sender labels. - Reduced repeated transmission of full opening scenes and overlapping asset instructions in established chats. - Prevented scene-record NPC IDs from needlessly reactivating full character profiles. - Recover party-side text when `[me]` is omitted but an explicit user marker establishes the boundary. - **v1.0.1** โ€” Sidebar optimization </details> ๐Ÿ–ผ **3,063 assets total (1,144 built in + 1,919 optional extension)** ยท ๐ŸŽฌ **16 scenarios** ยท ๐Ÿ‘ฅ **40 roster entries ยท 39 profiles** ยท ๐Ÿ—ฟ **10 bosses** ยท ๐ŸŒ **KR/EN/CN/JP UI & first messages** A roleplay bot about the travelling life on the continent of Nova. Trekkers take commissions, climb the Star Towers, and keep going on what the work pays. Guilds, couriers, pedlars and rivals share the same roads, and the party's ordinary hours matter as much as the expeditions. ## ๐Ÿ“ฆ Extension Asset Module (optional) The bot plays fine on its own. To widen the range of scenes, download and install the **optional extension asset store** below. ### โ–ถ https://drive.proton.me/urls/5ZTGRT350W#74tPLD4mkJdi > File: `์Šคํ…”๋ผ ์†Œ๋ผ ยท ์„ ํƒํ˜• ํ™•์žฅ ์—์…‹ ์ €์žฅ์†Œ (Optional Extension Asset Store).risum` ยท 1,919 assets <details> <summary><strong>๐Ÿ“– Features & Settings</strong></summary> ### Main features - **Scene-matched character art** โ€” the bot reads the lines and actions, then places a fitting expression or scene image. Use the reroll button underneath if a pick looks wrong. - **Heartlink messenger** โ€” people who are not present send you messages. Read them in the sidebar panel, write a reply yourself, or send a sticker. The contacts tab lets you message anyone on the roster first, and how often they text you is a separate setting. - **Future Plan** โ€” prepares detailed profiles needed for the current scene's continuation or the immediately upcoming interaction. A reservation is not an appearance command. - **Action choices** โ€” three things you could plausibly do right now. Pick one and it lands in the next reply. - **Scene record panel** โ€” who is present, where you are, and how the time is running, at a glance. - **Quest and Star Tower progress** โ€” accepted commissions and current floor shown as badges. - **16 scenarios** โ€” main story, free start, everyday life, regression, and more. - **Four languages** โ€” Korean / English / Chinese / Japanese UI and first messages. ### Toggles All in the sidebar Mode tab. | Toggle | What it does | |---|---| | Action choices | Show the choice card | | Future Plan | Reserve detailed profiles needed for the next scene ยท on by default | | Heartlink | The messenger as a whole | | Auto reply | Lets the model write {{user}}'s side of a Heartlink exchange | | Incoming frequency | How often the cast texts you first ยท Off / Low / Normal / High | | Your image | Whether {{user}} appears as art | | Role | The part {{user}} is playing | | Star Tower ยท Status panel | Progress display | | Story ยท Pace ยท Performance ยท Fidelity | Narration tone and length | ### Recommended settings - Art-matching quality depends on your model and reasoning settings. If a pick looks off, use the **reroll button** underneath. - If the images get in the way, turning **Your image** and **Heartlink** off leaves the prose untouched. - Turn **Your image** on if your persona has art of its own; leave it off otherwise. </details> <details> <summary><strong>๐Ÿ–ผ Asset breakdown</strong></summary> ### Built into the bot โ€” 1,144 | Kind | Count | |---|---| | Character art | 961 | | Heartlink stickers | 153 | | Scenario cards | 16 | | Monsters & bosses | 13 | | Icon | 1 | Across 32 people. Each has 28 expressions plus 2 hot-spring and 1 pregnancy image, for 31 each; where a source image does not exist, the roster says so. ### Optional extension โ€” 1,919 30 people, 1,919 images. A separate module from the link above. </details> <details> <summary><strong>๐Ÿ“œ License</strong></summary> ### License **Original work** Characters, setting, terminology, place names and lore belong to **Stella Sora** (YOSTAR). This is a non-commercial fan work with no affiliation to the original rights holder, who retains full authority over them. Distribution stops on request. **About what the original does not cover** A great deal is left unsaid or unreleased in the source material. Those gaps were filled in with AI assistance, following the grain of the original โ€” the finer details of personality and relationships, everyday life and local colour, and the shape of the scenarios all sit here. **None of it is official, and none of it should be read as canon.** **The creator's own work โ€” CC BY-NC-SA 4.0** Covers the **implementation only**: system design, code, regex pipeline, Lua scripting, sidebar UI, Heartlink messenger, lorebook structure and asset-prompt design. Remix, adapt and fork are allowed with credit to **Canister** and non-commercial use, provided derivatives keep the same CC BY-NC-SA 4.0 license. **Scenarios and assets** The scenarios were written by AI from the original game's material, and the assets were generated by the creator but depict the original's characters. Both sit within the original rights holder's scope and are **not covered by the CC license**; use outside this bot is discouraged. **Common terms** - Redistributing the original bot file, prompts, images, code or description unmodified is not allowed. If you share a modified or translated version, state the original source and what you changed. - Using the bot's text, settings, prompts, code, images, voice or style for AI training, fine-tuning or dataset construction is not allowed. Ordinary inference calls to an official AI API for the purpose of playing the bot are fine. - Commercial use is not allowed. - Sharing logs, reviews and feedback is welcome. Please follow the rules of the channel you post in. ยฉ **Canister** (implementation) ยท Original work **Stella Sora** by **YOSTAR** ยท distributed on **RisuAI** / **RELM** </details>

Stella Sora: Walkers of the Starry Path

Stella Sora: Walkers of the Starry Path

By canister

## โœจ Stella Sora ยท Those Who Walk the Star Road v1.1.0 > **v1.1.0** โ€” Sidebar restructure ยท travel notebook fix - Fixed the travel notebook vanishing when you changed a setting and then switched tabs in a chat that only had the first message. - The travel notebook, Heartlink and quest windows open the moment you tap their badges, and switching between them no longer redraws the chat. - Heartlink's Recent/Contacts tabs and "Show all" switch instantly. - The notebook's close button remembers the tab and page you were on, so reopening brings you back there. - Fixed the notebook and badges disappearing after deleting a reply or reloading. - Fixed a stray "checked>" showing at the top of the notebook. - Reduced rendering load in long chats. > **v1.0.9** โ€” Heartlink message fixes - When the aux reply fails, the thread shows a "โ†ป Get the reply again" button (no resending), and duplicate sends are blocked while waiting. - Replies now see the latest story scene, so characters who are with you answer as already there. - Messages exchanged between scenes (like promises to come over) carry into the next story reply. - Messages sent as the female Tyrant keep her gender in replies. - Added a "Lag trim ยท screen" toggle to the sidebar asset settings. Turn it off to see pictures from earlier turns again (handy for capturing logs). > **v1.0.8** โ€” Operational lore cleanup - Removed card-authoring instructions from runtime lore. > **v1.0.7** โ€” Heartlink window position ยท Reopen to the list ยท First-message chat cleanup - On desktop, the Heartlink window no longer opens in the center where it overlapped Risu's left settings panel. It now opens on the right like the notebook and commission window, leaving the left panel area clear on wide screens. Mobile is unchanged. - Reopening the travel notebook keeps your tab and page but returns person and world details to the list. Closing Heartlink clears search results and 'Show all'. - Fixed choices, commissions and Heartlink windows being drawn a second time behind the screen in chats that only have the first message. - Added the missing appearance section to 11 characters in the travel notebook's People entries (Beatrice, Neuvira, Laru, Ridge and others). <details> <summary><strong>๐Ÿ•˜ Previous patch history</strong></summary> > **v1.0.6** โ€” Travel notebook tabs ยท Tyrant appearance ยท character lore activation - Fixed the notebook going blank except for its header when you changed an option and then switched tabs in a chat that only has the first message. - Added the Tyrant's appearance (silver hair and blue eyes; the male Tyrant has black hair and blue eyes) to the lore and the sidebar People tab, so her eyes are no longer described as red. - Fixed character profile lore not activating properly. Profiles of characters present in the scene, named in recent messages or reserved by Future Plan now reach the model. - Split each profile into core (appearance, speech, personality) and detail (background, relationships, abilities). Detail loads only for characters from the last two messages to save tokens. - Filled in missing appearance entries for 11 characters. > **v1.0.5** โ€” Faster sidebar - Sidebar tabs, option pages, people/world filters, and page turns now respond instantly. - Going back from a person/topic detail returns you to the page you were on. - The current tab stays open after pressing a setting. - Reduced re-render cost in long chats. > **v1.0.4** โ€” Wider Main-mode asset history window - Widened the Main-mode asset-tag history sent to the model from the last turn only to the last five turns. That narrow window was why asset output thinned out in long chats. > **v1.0.3** โ€” Karin asset label and official dialogue-attitude refinement - Fixed the missing localized label that displayed `null` on Karin asset cards. - Refined Karin's lore from official material: guarded shyness, concern followed by denial, her exception for Shia, and gradual warming toward trusted companions. > **v1.0.2** โ€” Future Plan, Heartlink first contact, frequency control and token-path cleanup - Connected all 95 Karin assets: 31 SFW images are built into the bot, while 64 sensitive images use the optional extension module through both Main/Aux pipelines. - **Future Plan** preloads detailed profiles needed for the next scene. It avoids unnecessary profile calls and never forces a reserved character to appear. - Heartlink now has an incoming-frequency setting โ€” **Off / Low / Normal / High**. Even on Off, anyone you message first still replies. - **You can open a Heartlink conversation with anyone on the roster.** The panel gains a recent list, unread badges and name search. - Fixed Heartlink format examples being lost from model requests. - Improved common sticker shorthand and party-side sender labels. - Reduced repeated transmission of full opening scenes and overlapping asset instructions in established chats. - Prevented scene-record NPC IDs from needlessly reactivating full character profiles. - Recover party-side text when `[me]` is omitted but an explicit user marker establishes the boundary. - **v1.0.1** โ€” Sidebar optimization </details> ๐Ÿ–ผ **3,063 assets total (1,144 built in + 1,919 optional extension)** ยท ๐ŸŽฌ **16 scenarios** ยท ๐Ÿ‘ฅ **40 roster entries ยท 39 profiles** ยท ๐Ÿ—ฟ **10 bosses** ยท ๐ŸŒ **KR/EN/CN/JP UI & first messages** A roleplay bot about the travelling life on the continent of Nova. Trekkers take commissions, climb the Star Towers, and keep going on what the work pays. Guilds, couriers, pedlars and rivals share the same roads, and the party's ordinary hours matter as much as the expeditions. ## ๐Ÿ“ฆ Extension Asset Module (optional) The bot plays fine on its own. To widen the range of scenes, download and install the **optional extension asset store** below. ### โ–ถ https://drive.proton.me/urls/5ZTGRT350W#74tPLD4mkJdi > File: `์Šคํ…”๋ผ ์†Œ๋ผ ยท ์„ ํƒํ˜• ํ™•์žฅ ์—์…‹ ์ €์žฅ์†Œ (Optional Extension Asset Store).risum` ยท 1,919 assets <details> <summary><strong>๐Ÿ“– Features & Settings</strong></summary> ### Main features - **Scene-matched character art** โ€” the bot reads the lines and actions, then places a fitting expression or scene image. Use the reroll button underneath if a pick looks wrong. - **Heartlink messenger** โ€” people who are not present send you messages. Read them in the sidebar panel, write a reply yourself, or send a sticker. The contacts tab lets you message anyone on the roster first, and how often they text you is a separate setting. - **Future Plan** โ€” prepares detailed profiles needed for the current scene's continuation or the immediately upcoming interaction. A reservation is not an appearance command. - **Action choices** โ€” three things you could plausibly do right now. Pick one and it lands in the next reply. - **Scene record panel** โ€” who is present, where you are, and how the time is running, at a glance. - **Quest and Star Tower progress** โ€” accepted commissions and current floor shown as badges. - **16 scenarios** โ€” main story, free start, everyday life, regression, and more. - **Four languages** โ€” Korean / English / Chinese / Japanese UI and first messages. ### Toggles All in the sidebar Mode tab. | Toggle | What it does | |---|---| | Action choices | Show the choice card | | Future Plan | Reserve detailed profiles needed for the next scene ยท on by default | | Heartlink | The messenger as a whole | | Auto reply | Lets the model write {{user}}'s side of a Heartlink exchange | | Incoming frequency | How often the cast texts you first ยท Off / Low / Normal / High | | Your image | Whether {{user}} appears as art | | Role | The part {{user}} is playing | | Star Tower ยท Status panel | Progress display | | Story ยท Pace ยท Performance ยท Fidelity | Narration tone and length | ### Recommended settings - Art-matching quality depends on your model and reasoning settings. If a pick looks off, use the **reroll button** underneath. - If the images get in the way, turning **Your image** and **Heartlink** off leaves the prose untouched. - Turn **Your image** on if your persona has art of its own; leave it off otherwise. </details> <details> <summary><strong>๐Ÿ–ผ Asset breakdown</strong></summary> ### Built into the bot โ€” 1,144 | Kind | Count | |---|---| | Character art | 961 | | Heartlink stickers | 153 | | Scenario cards | 16 | | Monsters & bosses | 13 | | Icon | 1 | Across 32 people. Each has 28 expressions plus 2 hot-spring and 1 pregnancy image, for 31 each; where a source image does not exist, the roster says so. ### Optional extension โ€” 1,919 30 people, 1,919 images. A separate module from the link above. </details> <details> <summary><strong>๐Ÿ“œ License</strong></summary> ### License **Original work** Characters, setting, terminology, place names and lore belong to **Stella Sora** (YOSTAR). This is a non-commercial fan work with no affiliation to the original rights holder, who retains full authority over them. Distribution stops on request. **About what the original does not cover** A great deal is left unsaid or unreleased in the source material. Those gaps were filled in with AI assistance, following the grain of the original โ€” the finer details of personality and relationships, everyday life and local colour, and the shape of the scenarios all sit here. **None of it is official, and none of it should be read as canon.** **The creator's own work โ€” CC BY-NC-SA 4.0** Covers the **implementation only**: system design, code, regex pipeline, Lua scripting, sidebar UI, Heartlink messenger, lorebook structure and asset-prompt design. Remix, adapt and fork are allowed with credit to **Canister** and non-commercial use, provided derivatives keep the same CC BY-NC-SA 4.0 license. **Scenarios and assets** The scenarios were written by AI from the original game's material, and the assets were generated by the creator but depict the original's characters. Both sit within the original rights holder's scope and are **not covered by the CC license**; use outside this bot is discouraged. **Common terms** - Redistributing the original bot file, prompts, images, code or description unmodified is not allowed. If you share a modified or translated version, state the original source and what you changed. - Using the bot's text, settings, prompts, code, images, voice or style for AI training, fine-tuning or dataset construction is not allowed. Ordinary inference calls to an official AI API for the purpose of playing the bot are fine. - Commercial use is not allowed. - Sharing logs, reviews and feedback is welcome. Please follow the rules of the channel you post in. ยฉ **Canister** (implementation) ยท Original work **Stella Sora** by **YOSTAR** ยท distributed on **RisuAI** / **RELM** </details>

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